Some Death Magic Suggestions
for putrid defense i think a better solution would to do
Increase poison duration
or
your attack now cause poison (can make it more interesting with a proc of some sort)
While I understand the sentiment, I don’t think this is the way to go. You are boosting what exists to make it attractive. The problem is that it tries being a defensive trait line while heavily promoting offense. In itself that isn’t a problem but we have already similar things spread over the profession while death magic offers nothing special. As long this maintains the trait line will invalidate another or vice versa. This is what I would change this. The focus will be on defense through migitation.
Minors:
- remove soul comprehension
- replace it with “fall of the mighty: gain 1,5~2% damage reduction for every boon on the foe when struck” OR “death’s embrace: when in death shroud hits have 30% less crit chance”.
Adept major:
-Putrid defense: take 7~10% less damage from foes with poison, when hit drop a patch of toxic ooze on the ground (radius 120~180, inflicts 1s of poison per second, duration 2~4s, icd 1s)
Master major:
- Reapers protection: gain 10~15% life force when inflicted with a cc (5s ICD).
Grandmaster major:
- Move unholy sanctuary to blood magic ( by removing unholy martyr)
- Replace it with: shrouded resistance: when entering shroud your life force bar can’t decrease for 2 seconds, increase the cooldown off exit shroud skills by 2 seconds.
“fall of the mighty: gain 1,5~2% damage reduction for every boon on the foe when struck” OR “death’s embrace: when in death shroud hits have 30% less crit chance”.
I’m not entirely sure how well the first would work, but I love the concept anyway. I think the second is a bit much, assuming the enemy has base ferocity and at least 30% crit, its a 15% damage reduction, and only gets higher.
Adept major:
-Putrid defense: take 7~10% less damage from foes with poison, when hit drop a patch of toxic ooze on the ground (radius 120~180, inflicts 1s of poison per second, duration 2~4s, icd 1s)
Another really cool idea, not sure about balance but still cool.
Master major:
- Reapers protection: gain 10~15% life force when inflicted with a cc (5s ICD).
See above
Grandmaster major:
- Move unholy sanctuary to blood magic ( by removing unholy martyr)
- Replace it with: shrouded resistance: when entering shroud your life force bar can’t decrease for 2 seconds, increase the cooldown off exit shroud skills by 2 seconds.
Honestly think US could be removed completely (the deny death mechanic can be recycled), and UM goes to something else.
Otherwise though, while I’m not sure about the balance of your suggestions, they’re all pretty cool ideas.
I think the strength of Tim’s verison of putrid defense would need testing to really determine if its overpowered.
you could make it more potent and less often like 10s cd aoe 4s poison 5s
Side note what if they gave death magic a whole poison theme to it.
putrid defense
take less damage from poisoned foes and increase poison duration
deadly strength
Gain power based on your toughness. summon a poison cloud on your next target after you gain lifeforce
vile miasma
increases the healing penalty of your poison, stun foe around you when you use a stun break
since this would have a new grand master i would replace unholy sanctuary
I think the strength of Tim’s verison of putrid defense would need testing to really determine if its overpowered.
you could make it more potent and less often like 10s cd aoe 4s poison 5sSide note what if they gave death magic a whole poison theme to it.
putrid defense
take less damage from poisoned foes and increase poison duration
deadly strength
Gain power based on your toughness. summon a poison cloud on your next target after you gain lifeforce
vile miasma
increases the healing penalty of your poison, stun foe around you when you use a stun breaksince this would have a new grand master i would replace unholy sanctuary
Of course all my ideas need testing, I’m not perfect.
For a poison related death magic seems a bit to specialised since we are not the masters of poison.We do have it but not that much. It could be an idea for an elite spec though.