Some points about Necrotic Grasp.

Some points about Necrotic Grasp.

in Necromancer

Posted by: draculthemad.6273

draculthemad.6273

Yes, its awful.

It does however have some strong points that get overlooked occasionally.

Specifically:
It pierces by default.
It can also proc the Life Force gain on mutliple targets per cast.

And thats it.

Note: I am not saying its not bad. Projectile should move twice as fast, or it should have an ae on the end.

Some points about Necrotic Grasp.

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Posted by: Teknomancer.8475

Teknomancer.8475

Actually I rather like this ability. Its cast time is , as most people would say, really really slow. Also the sound associated with it is by far one of the most annoying ability sounds in game for me.
I would looooooove to see this ability changed so that the hit area was a little larger. Possibly change the animation to something like a shadow wave projectile along the ground or something.

Some points about Necrotic Grasp.

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Posted by: Jetthawk.7935

Jetthawk.7935

I think the cast speed needs to remain the same. They just need to increase the amount of damage that it does and the projectiles speed somewhat.

Slow weapons = Big damage!

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Posted by: Dibrom.6408

Dibrom.6408

I think we can all agree that the best fix for this weapon is:
-Increase the firing rate
-Increase the sound effect
-Decrease damage done

Arenanet: The paragon of truth.

Some points about Necrotic Grasp.

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Posted by: Berullos.6928

Berullos.6928

I don’t understand why we have a staff that turns into a SHADOW SCYTHE but we use our HANDS to throw a shadow hand instead of swinging our SHADOW SCYTHE to throw an attack.

That’s like defeating the point and not showing off the sweet scythe graphic.

Some points about Necrotic Grasp.

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

The damage on the staff is already low. It needs to hit as hard as the Eng rifle if its speed is going to stay that slow. Or just a little less with the same attack speed. It does give us life force after all, so it can’t be equal to the eng rifle.

Really the staff just does not make any since as its 1 is a DD attack on a condition/utility weapon.

Setnnex-Necro

Some points about Necrotic Grasp.

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Posted by: Yukishiro.8792

Yukishiro.8792

Staff 1 just makes very little sense honestly. At the very least it ought to do something like +10% damage per condition on the target.

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Posted by: Chronologist.9782

Chronologist.9782

I am also very disappointed with staff 1 on my necro vs. my staff elem:

Elementalist Fireball

  • 27.6% more damage on staff elem #1 skill
  • Fast travel
  • Aoe on target

Necromancer Necrotic Grasp

  • 21.6% less damage on staff necro #1 skill
  • Slow travel, 50%~ slower
  • Pierce
  • Combo finisher 20% chance
  • 3% Life force

I think the thing that really kills it is travel speed for me, it travels so slow that people can outrun it (yes they can)

Some points about Necrotic Grasp.

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Posted by: Onkarunseen.6859

Onkarunseen.6859

Completely agree that it needs a change. Chronologist is right , i would say the traveling time does kill the skill. Slight travel time increase and some more base damage. Aoe would be cool too.

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Completely agree that it needs a change. Chronologist is right , i would say the traveling time does kill the skill. Slight travel time increase and some more base damage. Aoe would be cool too.

Faster Travel speed and perhaps a bump in damage would go a long way, or just faster travel and a slight bump in attack speed. Its never going to do as much damage as an Ele staff 1 attack, due to the LF gain.

I would be fine if they leave it the way it is and bump up the LF gain by 6%. Make it the Condition weapon to gain LF. It would make it feel useful.

Setnnex-Necro

Some points about Necrotic Grasp.

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Posted by: Chronologist.9782

Chronologist.9782

Completely agree that it needs a change. Chronologist is right , i would say the traveling time does kill the skill. Slight travel time increase and some more base damage. Aoe would be cool too.

Faster Travel speed and perhaps a bump in damage would go a long way, or just faster travel and a slight bump in attack speed. Its never going to do as much damage as an Ele staff 1 attack, due to the LF gain.

I would be fine if they leave it the way it is and bump up the LF gain by 6%. Make it the Condition weapon to gain LF. It would make it feel useful.

I think staff gives good chunk LF (if it lands or pierce)

What I would like to see necrotic grasp change into:

  • Travel time 75%-95% of elementalist fireball
  • 2-3% more damage per condition on target

Anything more than that I think we would have to give up something

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

@Chronologist.9782

If you did that than power Necro’s would do nuts damage with the staff. As they don’t need to be the ones that apply the conditions. Also that might as well be the scepter 3, which most people already hate.

Setnnex-Necro

(edited by Angry Flying Squirrel.3041)

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Posted by: Dibrom.6408

Dibrom.6408

Who cares about the witches, let’s focus on necros here.

Arenanet: The paragon of truth.

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

@Dibrom.6408

lol, i have always done that. I think deep down i have an everlasting fear of them. No matter how many times i correct myself i always go back.

Setnnex-Necro

Some points about Necrotic Grasp.

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Posted by: Chronologist.9782

Chronologist.9782

@Chronologist.9782

If you did that than power Necro’s would do nuts damage with the staff. As they don’t need to be the ones that apply the conditions. Also that might as well be the scepter 3, which most people already hate.

You caught me I am power necro : \

It sounds like Necrotic grasp would have to do combination of damage to make both condition/power necro happy

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Posted by: brickforlife.1364

brickforlife.1364

My list:

Pros:
- One of the best looking animations and best looking projectile
- It penetrates enemies.( No idea why since it’s a grasping hand and should grasp onto enemies)
Cons:
- It fires ridiculously slow
- You’re using a scythe to throw a hand. Why not a dark scythe wave?
- It basically does so much damage that a guardian can heal faster than your damage(based on condition builds which you will be probably using with a staff)
- You can basically run faster than the projectile making it useless
- The sound it makes hurts my ears.
- It does no conditions despite the staff being a mainly condition based weapon
- Did I mention it was slow yet?

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