Some questions about minion master.

Some questions about minion master.

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Posted by: BobiPacyfista.3974

BobiPacyfista.3974

Hello Everyone!
First i want to say that i tryed look for info in internet but i rly failed in that and cuz lack of informations i come here to take some of Your knowledge.
I started play gw2 like a week ago. I traveled across the world and discovered many places.
Now i finally have my first 80 lvl – That’s it my necromancer!
I wonder now what items should i pick and here r my questions:

1 Is my power transfered to my minions?
2 Is my condition damage transfered to minions?
3 Is my precision transfered to minions?
4 Is my fury transfered to minions?
5 Is my vitality transfered to minions?
6 Is my toughness transfered to minions?
7 How exacly dmg of my minions is calculated?

I made my own build with my own traits cuz i don’t like copy/paste from internet.
Its better still put all stats into offensive ones or just better go defensive if only my minions don’t get my stats? And basicly how its works.
And PLEASE respond only if U 100% sure and not spam lets respect each other)
I don’t want to waste time to get wrong items.
My Regards Bobi

Some questions about minion master.

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Posted by: Aireroth.7596

Aireroth.7596

1-6: no
7: they have set damage that can be increased via traits.

Reference: https://wiki.guildwars2.com/wiki/Minion

Edge Of Sanity [MAD] – Gandara

Some questions about minion master.

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Posted by: Voodoo Tina.4180

Voodoo Tina.4180

Most of your questions about minions are answered on the wiki.

http://wiki.guildwars2.com/wiki/Minion

For build, it really depends on how you want to use minions. You can use any build and drop minions into utility slots you otherwise wouldn’t know what to take for a passive bit of damage and damage mitigation. Or you can build your traits around them.

For solo play, I tend to use them as a source of damage and healing by taking Training of the Master (+25% minion damage), Flesh of the Master (tougher minions, tougher necro), Death Nova (more minions) and Bloodthirst + Vampric Minions (damage + heal from every minion attack.)

For pick up groups I might drop Training of the Master and pick up Fetid Consumption (condition clearing) and/or swap Death Nova for Necromantic Corruption (boon stripping).

Favorite weapons are staff and axe/focus. The staff will let you keep regen on your minions so they live longer. Death nova can usually give you an extra 3-5 Jagged Horrors if you pair Flesh of the Master with a consistent source of regen to counter their natural degen. The axe stacks up vulnerability so you’re buffing minion damage that way.

Gear I opted for clerics – healing power, toughness and power. It helps you keep minions going without being squishy yourself or hitting like a wet noodle. It isn’t the best choice for non-minion builds though. Your mileage may vary.

These builds work fine for your general pve. (Just about any build will though.) Play with it and pretty quickly you’ll figure out where minions work for you, and which situations call for a different approach.

Some questions about minion master.

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Posted by: tboneking.2531

tboneking.2531

1-6: no
7: they have set damage that can be increased via traits.

Reference: https://wiki.guildwars2.com/wiki/Minion

I realize that the wiki says this, but in testing in PvP, I noticed that by just switching my amulet from clerics to zerkers, the auto attack damage tooltip on the minion skill rose, as did their average auto attack damage. This was without changing any traits, only the amulet. So I am unconvinced that your stats dont transfer over.

Some questions about minion master.

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Posted by: BobiPacyfista.3974

BobiPacyfista.3974

‘’When a skill to summon a minion is activated, it is replaced by another skill in sequence. These follow-up skills enhance the minion’s attacks or destroy the minion to cause additional effects. This also limits summoning of minions of one kind to a certain amount, in most cases just one. Known exceptions to this are the Summon Bone Minions skill, which summons a pair of minions of the same kind, and Jagged Horrors, which can be summoned by a variety of skills and effects, and are limited to a total of eight at any one time from the Death Nova Trait.’’

Wiki says that is limit of 8 minions but one time i had 10 so wiki is not 100% correct

Some questions about minion master.

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Posted by: Bhawb.7408

Bhawb.7408

1. No
2. Yes (note that they don’t directly deal condition damage, but if they do apply a condition through a field it uses your damage)
3. No
4. No, though you can give them fury and it will work
5. No
6. No
7. Their base damage is determined by their level, which is determined by your level. Beyond that the only way to increase their damage is stuff like giving them fury.

You pretty much only use Soldier or Cleric for MM builds in PvP. In WvW I’d really only go Soldier and maybe mix in a little bit of damage. In PvE you go zerker like every other build.

Wiki says that is limit of 8 minions but one time i had 10 so wiki is not 100% correct

You can only have 8 jagged horrors at any one time, not 8 minions.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Some questions about minion master.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Wiki says that is limit of 8 minions but one time i had 10 so wiki is not 100% correct

You can only have 8 jagged horrors at any one time, not 8 minions.

8 Jagged Horrors only refers to the ones from Reanimator. The ones from Mark of Horror (Lich Form 4) don’t count toward that limit. I don’t know if the ones from Rune of the Lich do or not. Back when Lich Form had a 30 second duration, I was often running around with 10 jagged horrors after it ended.

Also, Jagged Horrors do apply a damaging condition without combos

Dragonbrand |Drarnor Kunoram: Charr Necro
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Some questions about minion master.

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Posted by: Bhawb.7408

Bhawb.7408

Ah, yeah I forgot about Mark of Horror.

But of Corpse – Watch us on YouTube
My PvP Minion Build