Some suggestions for Necromancer

Some suggestions for Necromancer

in Necromancer

Posted by: Sun Lian.4075

Sun Lian.4075

I already kinda posted this in another topic but it should really be put here, and I want to hear what other people think of this.

Here’s what I think necromancer is missing right now, mainly in PVP, but the cast time and trait changes would make more sense in PVE as well.

Stability
From traits or a medium CD utility skill (not wells), and outside shroud.

Blocks
I don’t understand why necro shouldn’t have blocks when every other class that does also uses condi bursts like necro. Necro needs both too.

I know necro can’t use shields so it doesn’t make sense, but have you ever seen a knight with a staff? When I think of staffs I think of wizards, and I think of archers when I think of bows.

Faster cast time / animation
Maybe the most important one, I don’t get why there is so much difference in this. Especially scepter takes SO long to cast, compared to condi skills on other classes.
What’s the reason for this? It’s simply not fair / right, and should be even.

Overall synergy
Whatever build I use on necro it just never feels right. There is always something out of synergy that you’d rather not use, but you have to use it because you can’t miss it.
This too is not the case with other classess.

Before Reaper’s Shroud, there was more synergy between specializations and I feel like maybe some traits should be switched from one spec to another.

For example:

Curses – Furious Demise: Gain fury when entering shroud.
Switch with:
Soul Reaping – Last Gasp: Gain Spectral Armor when your health falls below the threshold.

You probably don’t need fury when you take curses, and this helps with the life force problem when not going Soul Reaping.

Soul Reaping – Unyielding Blast: Shroud skill 1 causes vulnerability.
Switch with:
Death Magic – Shrouded Removal: Lose a condition when you enter shroud and every few seconds while you remain in shroud.

It just seems more logic to me to have this trait in Soul Reaping, because you want to stay in Shroud for longer when using this trait, which is what Soul Reaping is for.

And Soul Reaping – Foot in the Grave: Gain stability and break stuns when you enter shroud.

This should give you stability when you EXIT shroud, when you enter shroud you often just want to use fear asap anyway, and then the extra stability is often lost.
We need extra stability outside shroud, not in shroud.

(edited by Sun Lian.4075)

Some suggestions for Necromancer

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Posted by: charrboiledeggs.8164

charrboiledeggs.8164

dont expect much improvement. necromancer has been getting kitten on by anet since launch.

Power builds R a dying breed but there R those that retain the skill 2 play them.
Protest & Rally against this no skill meta anet has created.

Some suggestions for Necromancer

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Posted by: Dadnir.5038

Dadnir.5038

Oh! I can anser to some of your questions!

Block : Because shroud! Technically shroud is the way necromancer “block” attacks. It have it’s pro and cons versus aegis or traditionnal block skills but all in all it’s even.

Cast time for conditions : Something is sure, the necromancer’s condition are the conditions that last the longer out of all the professions. That’s why it’s a fair trade that it take time to apply them.

I’d like to point that :
- Soul reaping is the trait line that own spectrals skills while curse own corruptions skills. Spectral skills are in this traitline because their design is built around the fact that they build life force which fit soul reaping. What you propose don’t make any sense.
- Death magic is a defensive traitline that make use of the shroud in a defensive manner throught 2 traits. Beside unyielding blast is as much an I want to stay in shroud than Shrouded removal. While Shrouded removal may make sense in the soul reaping traitline, it’s not the case for Unyielding blast in curse (at most unyielding blast could make sense in spite but not in curse). Again what you propose don’t make sense.

I think that you are a bit to old school in how you see things. If we had to think like you do, there would be no way that a light armor caster could wield a greatsword. Necromancer would be stucked with a scepter, elementalist would have to always use a staff, guardians would have to absolutely use a shield… etc. You’d also come up with thing like : No way a light armor profession can tank! An heavy armor profession natrally have an higher overall survivability! This way of thinking can only hinder you in GW2 because none of these things are true in this game.

No core profession should be balanced around an optional elite specialization.

Some suggestions for Necromancer

in Necromancer

Posted by: Sun Lian.4075

Sun Lian.4075

Oh! I can anser to some of your questions!

Block : Because shroud! Technically shroud is the way necromancer “block” attacks. It have it’s pro and cons versus aegis or traditionnal block skills but all in all it’s even.

Cast time for conditions : Something is sure, the necromancer’s condition are the conditions that last the longer out of all the professions. That’s why it’s a fair trade that it take time to apply them.

I’d like to point that :
- Soul reaping is the trait line that own spectrals skills while curse own corruptions skills. Spectral skills are in this traitline because their design is built around the fact that they build life force which fit soul reaping. What you propose don’t make any sense.
- Death magic is a defensive traitline that make use of the shroud in a defensive manner throught 2 traits. Beside unyielding blast is as much an I want to stay in shroud than Shrouded removal. While Shrouded removal may make sense in the soul reaping traitline, it’s not the case for Unyielding blast in curse (at most unyielding blast could make sense in spite but not in curse). Again what you propose don’t make sense.

I think that you are a bit to old school in how you see things. If we had to think like you do, there would be no way that a light armor caster could wield a greatsword. Necromancer would be stucked with a scepter, elementalist would have to always use a staff, guardians would have to absolutely use a shield… etc. You’d also come up with thing like : No way a light armor profession can tank! An heavy armor profession natrally have an higher overall survivability! This way of thinking can only hinder you in GW2 because none of these things are true in this game.

I know what I suggest doesn’t actually fit with necromancer, and I’d prefer other classes to be nerfed but I’m just pointing out what necromancer is missing compared to other classes.

I disagree about the shroud being even vs aegis or resistance. The HP bar is really nothing right now, it’s gone in 3 maybe 4 seconds, that’s in no way even vs resistance and aegis boons that last forever.
Plus, it’s not just about sustain, unlike all other classes, necro loses more than HP because they also lose 5 skills and basically the main thing their elite spec is about.

Using shroud as an excuse for not having a single damage negation boon while other classes apply it like water running, really shouldn’t be a thing anymore imo.
Shroud is becoming of a handicap than a positive thing.

And the traits are just an example, I just looked over it fast and picked out these traits, I’m sure there are better ways.

(edited by Sun Lian.4075)