(edited by Sun Lian.4075)
Some suggestions for Necromancer
dont expect much improvement. necromancer has been getting kitten on by anet since launch.
Protest & Rally against this no skill meta anet has created.
Oh! I can anser to some of your questions!
Block : Because shroud! Technically shroud is the way necromancer “block” attacks. It have it’s pro and cons versus aegis or traditionnal block skills but all in all it’s even.
Cast time for conditions : Something is sure, the necromancer’s condition are the conditions that last the longer out of all the professions. That’s why it’s a fair trade that it take time to apply them.
I’d like to point that :
- Soul reaping is the trait line that own spectrals skills while curse own corruptions skills. Spectral skills are in this traitline because their design is built around the fact that they build life force which fit soul reaping. What you propose don’t make any sense.
- Death magic is a defensive traitline that make use of the shroud in a defensive manner throught 2 traits. Beside unyielding blast is as much an I want to stay in shroud than Shrouded removal. While Shrouded removal may make sense in the soul reaping traitline, it’s not the case for Unyielding blast in curse (at most unyielding blast could make sense in spite but not in curse). Again what you propose don’t make sense.
I think that you are a bit to old school in how you see things. If we had to think like you do, there would be no way that a light armor caster could wield a greatsword. Necromancer would be stucked with a scepter, elementalist would have to always use a staff, guardians would have to absolutely use a shield… etc. You’d also come up with thing like : No way a light armor profession can tank! An heavy armor profession natrally have an higher overall survivability! This way of thinking can only hinder you in GW2 because none of these things are true in this game.
Oh! I can anser to some of your questions!
Block : Because shroud! Technically shroud is the way necromancer “block” attacks. It have it’s pro and cons versus aegis or traditionnal block skills but all in all it’s even.
Cast time for conditions : Something is sure, the necromancer’s condition are the conditions that last the longer out of all the professions. That’s why it’s a fair trade that it take time to apply them.
I’d like to point that :
- Soul reaping is the trait line that own spectrals skills while curse own corruptions skills. Spectral skills are in this traitline because their design is built around the fact that they build life force which fit soul reaping. What you propose don’t make any sense.
- Death magic is a defensive traitline that make use of the shroud in a defensive manner throught 2 traits. Beside unyielding blast is as much an I want to stay in shroud than Shrouded removal. While Shrouded removal may make sense in the soul reaping traitline, it’s not the case for Unyielding blast in curse (at most unyielding blast could make sense in spite but not in curse). Again what you propose don’t make sense.I think that you are a bit to old school in how you see things. If we had to think like you do, there would be no way that a light armor caster could wield a greatsword. Necromancer would be stucked with a scepter, elementalist would have to always use a staff, guardians would have to absolutely use a shield… etc. You’d also come up with thing like : No way a light armor profession can tank! An heavy armor profession natrally have an higher overall survivability! This way of thinking can only hinder you in GW2 because none of these things are true in this game.
I know what I suggest doesn’t actually fit with necromancer, and I’d prefer other classes to be nerfed but I’m just pointing out what necromancer is missing compared to other classes.
I disagree about the shroud being even vs aegis or resistance. The HP bar is really nothing right now, it’s gone in 3 maybe 4 seconds, that’s in no way even vs resistance and aegis boons that last forever.
Plus, it’s not just about sustain, unlike all other classes, necro loses more than HP because they also lose 5 skills and basically the main thing their elite spec is about.
Using shroud as an excuse for not having a single damage negation boon while other classes apply it like water running, really shouldn’t be a thing anymore imo.
Shroud is becoming of a handicap than a positive thing.
And the traits are just an example, I just looked over it fast and picked out these traits, I’m sure there are better ways.
(edited by Sun Lian.4075)