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Posted by: Pelopidas.2140

Pelopidas.2140

I think it would be really awesome if we got like a second-third animation on executioners scythe, and make it work like daredevils elite (finishing people off.)

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Posted by: Quarktastic.1027

Quarktastic.1027

I disagree about Executioner’s Scythe becoming a 3 hit combo, but I like the idea of it finishing downed enemies.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Burjis.3087

Burjis.3087

It’s already powerful enough. If it plays a special finishing animation when you kill a downed guy with it though, it would be aesthetically pleasing.

Everlasting Sacred Path [ESP] (www.espguild.com)

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Posted by: Pelopidas.2140

Pelopidas.2140

It’s already powerful enough. If it plays a special finishing animation when you kill a downed guy with it though, it would be aesthetically pleasing.

1 hit skill is too much, thats why i said like 3 hit combo. for example if used on downed enemies, you do an uppercut a swipe and then the stabbing

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Posted by: Burjis.3087

Burjis.3087

I didn’t say that it should finish the guy with 1 executioner’s scythe hit. I said that if you kill (not hit) a downed guy with executioner’s scythe, some special animation play to make it look more awesome!
Also, I don’t agree that Executioner’s Scythe should automatically stomp in any situation. The skill is powerful enough already. It doesn’t need added functionality.

Everlasting Sacred Path [ESP] (www.espguild.com)

(edited by Burjis.3087)

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Posted by: Sororita.3465

Sororita.3465

It’s already powerful enough. If it plays a special finishing animation when you kill a downed guy with it though, it would be aesthetically pleasing.

1 hit skill is too much, thats why i said like 3 hit combo. for example if used on downed enemies, you do an uppercut a swipe and then the stabbing

One slow hit really goes well with the Reaper theme, same as with the 3 fast hits that go well with Daredevil. I believe they take the same amount of too no?

Commander Starlight Honeybuns[BUNS]
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.

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Posted by: zapv.8051

zapv.8051

The problem is that the thief animation takes 3 seconds to go through the whole thing meaning you only get an advantage over a normal stomp if you down them with the first 2 parts of the skill. If executioners scythe killed downed foes automatically, it would be way way better than stomping.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: DTATL.9641

DTATL.9641

While I do agree that this killing downed foes might be a bit too good how different would it really be from other classes doing quickness stomping. Some classes have quite easy access to that.