Greetings fellow necromancers. I had an idea to lay out our traits the other night and then assign them grades according to their usefulness. Some of our traits are basically givens or necessary for most builds; some are specific to certain builds; and some, well, some are… well, worthless. What I would like, is an honest, straightforward, realistic discussion about our traits. Obviously, I will give you my opinion, and you can tear it apart, shark style. I grade these scales taking into consideration their level (i.e. adept vs. grandmaster), their usefulness, and to some degree in comparrison with other classes. Ok, so without further ado, here are our traits for Soul Reaping, our signature trait line. Hmmm…..
Minor Traits:
Adept – Gluttony: Increases life force gain from skills by 10%. Ok, we battled to get this increased and after several math errors on account of ANET staff, this minor trait maybe does its job. The only time i notice trouble with gaining life force is when I run a condition build. If i run a terrormancer build, and go 20 into SR, I don’t notice it as much, likely on account of this little guy. I give it a solid B.
Master – Last Gasp: Gain Spectral Armor at 50% health (60-second cooldown). I like this trait, and sometimes go 15 into SR just to get this guy. The protection is kitten, but man I like the LF gain, because usually im getting throttled if this guy kicks in. Good trait, solid A. Better than taking the stupid utility skill, which I would give a D-. This trait = A. The utility skill = D-
Grandmaster – Strength of Undeath: You do 5% more damage if you have more than 50% life force. Ok, solid grandmaster trait, albeit a bit low. I give it a B. I can usually maintain 50% lifeforce quite easily in apower build. I’ll take it. Though I think it should be higher imo.
Major SR traits:
Adept – Fear of Death: Apply fear to foes when you are downed (90-second cooldown). Hmm, I rarely chose this because of the other traits and I usually don’t build around being downed. That said, in a terror build it could be usefull, though I like the cooldown on DS 3 much better than I like this. I Give it a C-.
Adept – Vital Persistence: Life force drains 25% slower while in death shroud. Hmmm, this is an ok skill, but to me demonstrates the weakness of deathshroud at times. Drains slower? who cares, usually it gets bursted anyways, and the extra second does nothing. I give it a C-. It is overshadowed by its sister traits.
Adept – Path of Midnight: All death shroud skills recharge 15% faster. Yep, usually the one I choose especially if I am shroud dancing. Grade = A.
Adept – Spectral Mastery: Spectral skills recharge 20% faster. I have never been a huge spectral fan, and have rarely relied on them in any situation. I give this a C+, and I am sure others will disagree. I just find other builds and utility skills useful. Open for discussion but C+ for me.
Adept – Speed of Shadows: Move 15% faster while in death shroud. OH CRAP HERE COMES THE BIG HIT. Switch to DS and run. that is what this skill is good for. I don’t use it, but I can see it being helpful. C grade. I don’t like it that much because it means im tucking my tail and running.
Adept – Unyielding Blast: Life Blast pierces and causes vulnerability. I find this usefull, and likely the only alternative to Path of Midnight. I give it a B+/A- and second to the aforementioned skill.
(edited by Gryph.8237)