Soul reaping.
Agreed, no real surprise but SR is still the best trait line after the changes. I do feel there could still be a change or two here and there to fix it up a bit, for example I’d like to see Vital Persistance raised to 20% CDR for DS.
Otherwise, it was the strongest tree we had pre-patch, and then they pushed an improved Dhuumfire, and buffed a few of the traits by condensing them, so it is still really strong. I see it being included in every single build-type,
The only build I can think of that would probably pass up soul reaping, is a condition based MM and possibly power based MM.
Condi MM goes for Curses instead of SR:
- Barbed Precision or Target the Weak
- Weakening Shroud
- Path of Corruption
- Lingering Curse (Longer durations that hopefully apply to minions transfers from you to them to enemies via Necromantic Corruption) or Parasitic Bond (for more sustain in addition with vampiric, or when minions go down you’re still regening with condis).
Power MM goes for Spite instead of SR:
- Siphoned Power or Spiteful Renewal
- Reapers Might or Spiteful Talisman (problaby talisman for Chill of Death combo)
- Chill of Death
- Close to Death.
Both MMs go for Death Magic and Blood Magic for minion boosts/support:
- Beyond the Veil
- Flesh of the Master
- Greater Marks
- Necromantic Corruption.
- Vampiric
- Bloodthirst or Mark of Evasion
- Life Transfer
- Deathly Invigoration or Unholy Martyr (if it works well with Necromantic corruption… doubt it).
Every other build gets a lot by going into Soul Reaping as a must one way or the other. I’m happy about it though as it makes sense that the class specific trait line (previously at least), has major benefits for every build save for MMs, which main trait line has always been Death Magic and Blood Magic to a lesser extent.
(edited by Balekai.6083)