So now that we’ve all had some time to play with Reaper, I think its time to start going back and talking about the professions as a whole. I think our specialization lines are one of the biggest places we could see improvement at this point, and they are also extremely important when it comes to enabling build types. I say this especially because Spite/Soul Reaping/Reaper are now nearly omnipresent in builds, while Curses sees almost no play, and Death Magic/Blood Magic are far more niche than they could be. I want to focus on what the trait lines as a whole should be doing, and then talk about the specific traits that I think aren’t quite up to par.
I’ll be posting these separately and not all at once, because it is a ton to digest, but also because once I wrote out Spite I realized it was an entire post all on its own, and I think this is more useful to everyone involved if we condense the topics.
Spite
Conveniently our best designed line (in my opinion) is also the first one, so I get to laud over it first. Spite’s entire point is making you deal more damage, and it accomplishes this goal in every single build. Furthermore, it does this through a fairly unique and thematic approach: build might to increase your own damage, and use vulnerability and boon removal to decrease your enemies defenses. It also has an interesting focus for these themes, concentrating these traits around shroud and low health targets, which makes it feel unique and allow for you to have periods of high strength without being too strong.
Minors
Not much to say here, they are the definition of how the line works: provide might/vulnerability while in shroud and against low targets.
Adepts
I actually think all the adepts are fine so I won’t spend much time here. While Spiteful Talisman sees little play overall, this is because of Focus being subpar, not this trait; a strong focus weapon and I can see this being used.
Edit:
And i agree with Tim on spiteful talisman. With HoT and new fracs we see a lot more boons in PvE now. And its very difficult to keep them off for long periods even with multiple mesmers and necros. So relaxing the 5% conditional damage might be a nice change. 1 or 2 boons would be nice. Or even give it a scaling effect. 10% no boons, 7.5% 1 boon, 5% 2 boons.
Masters
No surprise since I said this is a great line, but I like most of the traits here. Unholy Fervor is the only exception, because its just a fairly weak trait, especially comparatively. Let’s compare it with Forceful Greatsword :
Unholy Feast
- Conditional 10% damage increase on Axe skills, though the condition isn’t too hard to reach.
- 20% CDR on Axe skills
- Affects 3 skills, and one trait
Forceful Greatsword
- Unconditional 10% damage increase on Greatsword skills
- 20% CDR on Greatsword skills
- Gain 5s of might on critical hit, no ICD
- Affects 6 skills
- Technically also affects Spear, an underwater weapon, but I think this is irrelevant for comparisons
So, in a 1 for 1 comparison between two weapons that are pretty similar, and trait lines with the same goal, with traits of the same tier, Forceful Greatsword is just flat out better in every single way. It has more effects, and affects more skills. So Unholy Fervor obviously needs buffs. The first is to either completely remove the condition on the damage increase, or like Spiteful Talisman open it up to all damage dealt while that condition is fulfilled. If the second is done, I think this trait is probably fine as is, with maybe a small extra effect tagged on, and if the first option is taken then like the other weapon traits it needs an additional effect, preferably something that is in line with Spite’s increasing of damage dealt.
Grandmasters
Similar situation to above, two great traits and one that isn’t really worth taking. Spiteful Spirit is of course the odd man out, since it doesn’t particularly do much to warrant its use over the other two. Signets of Suffering is the obvious choice for builds utilizing signets, and Close to Death has great damage increase that any build can use. Spiteful Spirit just needs something unique, a common suggestion is adding a blast, but the first thing to do is remove the ICD like we learned with Weakening Shroud. Other suggestions would be granting an effect more similar to GW1’s Spiteful Spirit, instead of just granting retal grant something similar to Glyph of Unity for a few seconds after Shroud entry, to further its niche as something to use to punish enemies when they hit you, and differentiate it from the other choices.
Overall though I’d just like to point out that Spite is an amazing line overall, with only 2 of 12 traits really worth mentioning in a bad light. If all our lines were this well done we’d have to really reach to find things to reasonably complain about.
Now that you’ve braved this wall of text, what do you think? Agree or disagree? Please leave your feedback, especially for possible changes to the traits I mentioned, though I think as a community this is probably one of the least controversial specializations.
(edited by Bhawb.7408)