Spectral Armor

Spectral Armor

in Necromancer

Posted by: Apollo.7583

Apollo.7583

I think we know our stun breakers are lacking and pretty weak. Spectral Walk is our only decent one imo. Spectral armor is rather weak for the cd it has. If I wanted protection I could just take spectral wall instead. If they just gave it 6 seconds stability instead while keeping the 3%LF build up . In terms of being fair it would be comparable to Eles Earth armor because they get protection. I just want the stability, the protection can be lost in fairness.

Would give Necros finally some access to stability besides foot in the grave. Would allow me to potentially not get combo stunned over and over.

If they added this and reverted Dark Path to an area teleport like beta this would give us some mobility/repositioning power. The teleport doesnt need to be Blink distance, half the distance if they gave it a 1-2 second chill from where you jump from and a 3-4 second chill where you land (giving it in total a 5 second chill if you chose to cast in in melee range). CD may need adjusting.

Spectral Armor

in Necromancer

Posted by: Tenderly.7019

Tenderly.7019

I like both of those ideas, but this is assuming that the devs actually care about Necro.

Source – April 30th Patch.

Spectral Armor

in Necromancer

Posted by: tehfoks.5120

tehfoks.5120

Yep. Spectral armor CD is ridiculous. They need to either reduce it to under 1 min or replace protection with stability.

[Agg]ression – Nfn