Spectral Grasp bug or just me failing?

Spectral Grasp bug or just me failing?

in Necromancer

Posted by: hailsatan.2865

hailsatan.2865

Seems like 50% of the time spectral grasp does not perform correctly while the engie’s equivalent Magnet Pull works perfect every time for me. When i activate it there’s a good chance it will say target obstruct when the path will be perfect with no obstructions even near it. Also cool down will reset as if i used it. Another thing it does is activate correctly but instead of pulling target to me the target will stay in exact position with the chill inflicted.

I have mained necro since i started and loved this skill. However with the bugginess i’ve always put something else in its place. I was just wondering if this happened to anyone else?

Also maybe with the new HoT updates maybe the devs could consider giving it more of a buff when traited with Spectral Attunement since it is the only Spectral skill that doesnt get full benefits from it. Reducing casting time to .25 seconds would be great or increase in velocity would be even better.

Spectral Grasp bug or just me failing?

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Posted by: splatticus.1278

splatticus.1278

Yeah, a few of our projectile skills – like Spectral Grasp and Reaper’s Touch – are so inconsistent and buggy that Anet might aswell update their tooltip to say “Has a high chance of failure”.

Spectral Grasp bug or just me failing?

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Posted by: Softspoken.2410

Softspoken.2410

There’s more than a few places that look clear, but have no pathing. The best example I can think of is the Silverwastes in the forts. The land above where The Breach pits spawn have some weird interactions with projectiles and pathing in general. (I think it’s all the forts, at least. I know Blue Oasis has eaten many a Dark Path around that area)

The second one is an old and bad problem. I think it’s just how knockbacks work in the game: they don’t work well over longer distances, a lot of things can cut them off prematurely (Slight inclines are the biggest offender, imo). I kind of wish that Spectral Grasp worked like a reverse Dark Path: if it hits, your opponent is teleported to your feet, rather than taking a knockback that pushes them right towards you. But that would ruin the “Pull them across a cliff” secret tech that Spectral Grasp can currently manage.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Spectral Grasp bug or just me failing?

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Posted by: zone.1073

zone.1073

Spectral grasp’s missile is not homing like life blast or even dark path (though both have very different homing properties). It is very susceptible to uneven terrain and ADADA movement (target strafing left and right).

The slightest alteration in the target’s movement direction will veer spectral grasp off path.

You can increase the chances of spectral grasp connecting by crippling or chilling the target first to reduce their strafing capability. You can also walk up closer to the target before using spectral grasp (less missile travel means greater chance of connecting).

Spectral Grasp bug or just me failing?

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Posted by: Flumek.9043

Flumek.9043

Engie pull is not a projectile, and with the unblock its is the most reliable pull ingame which seems to work more than 9/10 times.

The grasp and thief scorpion wire are sadly both projectiles.
Above ~600 range any strafing or dodge/leap or even jumps makes it miscalculate and fly off.
Also, any 1pixel big rock can obstruct it or stop the pulling of target – it is why jumping after firing helps it a bit.
Reflects.
Blind, block.
Random blind/block.
Body block by pet/clone

And worst is the 0% lf if it fails. Overall i dont think it hits 5/10

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

Spectral Grasp bug or just me failing?

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Posted by: Atherakhia.4086

Atherakhia.4086

They need to change all of them to work like magnet. Even if they changed the projectile to travel faster or even home, it’s of no value at its listed range. If it can’t be used reliably outside 600 units what’s the point? I’d just axe them…