Spectral Grasp in WvW doesnt fully pull

Spectral Grasp in WvW doesnt fully pull

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Posted by: Knighthonor.4061

Knighthonor.4061

I notice that Spectral Grasp doesnt fully pull target to you. sometimes it only a few feet or half way. sometimes its all the way. makes this skill pretty unpredictable.
My Necromancer is level 7 with 1 slot, and hard to justify using my only slot for it.

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Posted by: ReMortis.4287

ReMortis.4287

It’s known among Necromancers that SG is pretty useless/unreliable unless the target is point blank, even then it’ll sometimes miss or be “obstructed” when there is no visible object in the way. It’s also slow and won’t pull any moving target most of the time.

I am The No.

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Posted by: Brew Pinch.5731

Brew Pinch.5731

Yeah, the skill is still really bugged for the moment unfortunately.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It is, however, quite fun to yank defenders off of walls with it. I’ve actually killed a couple with falling damage that way.

If you only have one utility slot, I would say using Epidemic is your best bet (note: I have not looked at the actual tiers of skills in a long time, so this may not be available yet).

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: BobJoeXXI.2493

BobJoeXXI.2493

If it actually worked than other classes would actually have legitimate complaints about Necro. They are happy it’s not working since it plays in their benefit.

Apicharr Science [ASci] – Maguuma
80 Necro, 80 Ranger, 80 Warrior, 80 Mesmer, 80 Engineer.

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Posted by: Gryph.8237

Gryph.8237

This is one of the most situationally specific skills we have. the enemy has to be at the right angle, the right distance, and not moving laterally from your position. Basically, just standing still. Useful for pulling people off keep walls, when their feet are already hanging off. Other than that, it is crap, along with a lot of our utility skills. If your a power build, you have wells, and maybe one spec skill up; if your condition, you have the same 3 utility skills loaded, guaranteed. Anet has essentially created 2 builds for us, with a lot of useless utility skills, which has thus limited us to specific ones.

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Posted by: Scarran.9845

Scarran.9845

This is one of those skills that I wish it really did work correctly. I normally like these type of skills as I was a Templar in Aion and loved the Doom Lure skill. Only wish this was more of the same but with the way the game is currently its too easy for things to become obstructed that are right in front of you.

A prime example of this is using staff’s auto attack in WvW at a keeps Oil. The amount of times I get obstructed when its right there with nothing in the way and I have to run around to eventually get a place for it to work is crazy. I have also noticed that a good few times I have actually got pulled to the enemy rather than pull them to me and normally I would think Guardian but its happened against Ele’s with no Guardian around and Mesmer’s again with no-one around them.

I actually quite liked that as I sometimes use Well’s it was great to leap in and drop the well on them with the chill effect being applied. If anything I wouldn’t mind it being changed rather than a pull them to you its a pull you to them skill. Would definitely help catch those classes that are great for getting away as currently its hard to catch them.

Axere – lvl 80 Necro
Nemmeister – lvl 80 Engineer
Jay Knot – lvl 80 Warrior | Rusty Colt – lvl 80 Thief

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Posted by: ReMortis.4287

ReMortis.4287

I have also noticed that a good few times I have actually got pulled to the enemy rather than pull them to me and normally I would think Guardian but its happened against Ele’s with no Guardian around and Mesmer’s again with no-one around them.

Just as a note, if your pull gets reflected, then you will be pulled to them. Mesmers have reflect. Besides that, I too have randomly experienced a random pull to my enemy instead of them to me without any reflects going on. Might be something I missed or another glitch in the skill.

I am The No.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I have also noticed that a good few times I have actually got pulled to the enemy rather than pull them to me and normally I would think Guardian but its happened against Ele’s with no Guardian around and Mesmer’s again with no-one around them.

Just as a note, if your pull gets reflected, then you will be pulled to them. Mesmers have reflect. Besides that, I too have randomly experienced a random pull to my enemy instead of them to me without any reflects going on. Might be something I missed or another glitch in the skill.

Eles have projectile reflection as well on one of their earth attunement skills.

In fact, the only class with no projectile reflection is necros. Thieves have it on Dagger Storm, Engineers have it on shield 4, rangers on axe 5, and warriors have a “reflect projectiles while blocking” trait.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: manveruppd.7601

manveruppd.7601

It does pull them all the way to you, but only if there is no obstruction at all in the way. Sometimes it’s possible that you have line of sight but there’s still stuff in the way that can stop the pull halfway (like low rocks etc).
Generally yes, it’s not a great pull (not compared to the aoe pull the mesmer has that doesn’t even need light of sight!), but if the enemy is close to the edge of a wall it’ll do the job. I only equip it if we’re besieging something, I’ll swap it out with a speed boost if we’re on the run or something like Poison Field or a well if we’re in the lord’s room.

A bad necromancer always blames the corpse.

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Posted by: Andele.1306

Andele.1306

Should just be a giant claw that appears from above the target and then yank/throws them to you with frozen/dark energy, not a projectile.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Swamurabi.7890

Swamurabi.7890

What it should do is come up from the ground, grab the target and teleport them up in front of you like a wurm, it should work just like the exploited mesmer AoE pull but on a single target.

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Posted by: lettucemode.3789

lettucemode.3789

So I use Spectral Grasp a lot and want to clear up a few misconceptions about how it works.

It doesn’t home in on the enemy, as you may have noticed, but behaves like a normal projectile. It will also lead an enemy who is moving, so if someone is moving, even perpendicular to you, you CAN hit them with grasp. If they are using a movement skill when you cast it though, like Ride the Lightning, it will fly way too far to the side because it leads them at the speed they are traveling when you cast it. So don’t cast it during those times.

Second, since it doesn’t home in, it’s possible for an enemy to change directions after you cast it, causing the grasp projectile to miss (again, because it doesn’t home in). At this point you will see the “Obstructed” error. It really should say “Missed” because the target moved out of the way, but all projectile skills in the game have this problem so whatever.

I haven’t noticed people getting stuck on terrain while being pulled, but I have noticed that sometimes Grasp will fly a bit farther than 1200 range to grab someone (like if your target is running away from you in a straight line, and you are running after them), and in these situations they will not be pulled all the way back to where you cast the spell. I think this is because it will only pull a max of 1200 distance. Of course, it could be that there are low rocks or something in the way, I haven’t paid enough attention to tell.

If you keep the projectile leading in mind you will hit people with Grasp much more reliably.

Sanctum of Rall
Builds: Facemelter Watch The Health Bar

(edited by lettucemode.3789)

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Posted by: Kilger.5490

Kilger.5490

Second, since it doesn’t home in, it’s possible for an enemy to change directions after you cast it, causing the grasp projectile to miss (again, because it doesn’t home in). At this point you will see the “Obstructed” error. It really should say “Missed” because the target moved out of the way, but all projectile skills in the game have this problem so whatever.

Interesting about the leading thing, kind of registered that on a level but never really thought too hard about it, usually just know to fire it off when the target is moving more or less predictably to maximize the chance for it to work. I just wanted to say I have seen “missed” quite a few times.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Andele.1306

Andele.1306

So I use Spectral Grasp a lot and want to clear up a few misconceptions about how it works.

It doesn’t home in on the enemy, as you may have noticed, but behaves like a normal projectile. It will also lead an enemy who is moving, so if someone is moving, even perpendicular to you, you CAN hit them with grasp. If they are using a movement skill when you cast it though, like Ride the Lightning, it will fly way too far to the side because it leads them at the speed they are traveling when you cast it. So don’t cast it during those times.

Second, since it doesn’t home in, it’s possible for an enemy to change directions after you cast it, causing the grasp projectile to miss (again, because it doesn’t home in). At this point you will see the “Obstructed” error. It really should say “Missed” because the target moved out of the way, but all projectile skills in the game have this problem so whatever.

I haven’t noticed people getting stuck on terrain while being pulled, but I have noticed that sometimes Grasp will fly a bit farther than 1200 range to grab someone (like if your target is running away from you in a straight line, and you are running after them), and in these situations they will not be pulled all the way back to where you cast the spell. I think this is because it will only pull a max of 1200 distance. Of course, it could be that there are low rocks or something in the way, I haven’t paid enough attention to tell.

If you keep the projectile leading in mind you will hit people with Grasp much more reliably.

1. Projectiles will fly for as long as they go to the range away from you calculating your current location counting the enemy/ground they hit as the 0 point (reason why projectiles from a highground can fly up to 1500 if they had a 1200 range)
2. All projectiles if cast while having a non-allied target are set to homing, no exceptions
3. Point 2 doesnt work on projectiles that emulate bullet drop/arc for no reason except cosmetics (throw boulder, fire net, spectral grasp, rocket spray)
4. Scorpion Wire cannot fail from basic projectile, just not do a full pull like all pull cc skills because of pathing problems.

When life gives you lemon, ask if its from a anime or manga.