Lets start with the QQ fest….spectral wall. Despite all the bads rushing to the forums and spamming nerf cries…just because:
1: they don’t want to slot stun breaks/condition cleansers
2: they fail at dodging through spectral wall
3: somehow they can’t just walk/run around that tiny line on the ground
Spectral wall needs a buff not a nerf. It is a similar ability to wall of reflection, line of warding and temporal curtain in the respect that it is yet another “line” ability that acts as a combo field. Its almost inexcusable to get caught by this as you can just simply dodge through it, run around it, etc. It does not apply its effect if dropped on top of either another player or a npc…you literally have to face run through it. Unlike wall of reflection and temporal curtain…it does not have the capability to reflect projectiles. Similar to line of warding…it attempts to prevent you from passing through it..although dodging through it works apparently. I think this should either be a projectile blocker (hence the “wall”) or changed to a standard circular field on the ground…eliminating the need to run through it to get protection…just have it centered under the caster. The fear is fine in my opinion…as fear duration is extremely short and is breakable by stun breaks.
Spectral armor needs a serious buff. The duration is just unacceptable. 60 second base cool down with 6 second benefit? That’s only 10% uptime without traits..and even with both traits..that’s 6 second duration with a 48 second cd. The only thing this utility does is give extra life force while taking damage for 6 seconds and grant protection for those same 6 seconds to reduce that damage. That’s not even close to being competitive with utilities that could occupy those same utility slots (I’m looking at you wells). Wells even have shorter base cool downs than SA at this point, plus they actually do damage/have useful aoe effects. Honestly…the cool down duration of spectral armor needs to be cut in half and the duration of its effects doubled. I’d even go as far as to say that It also needs to have stability added to its benefits. Its clearly meant to be an ability to give necros some staying power, but it is clearly missing that mark….pun intended. Two boons certainly would not make this utility OP and neither would halving its cool down. Five seconds of protection and stability every 30 seconds would certainly not break anything….especially considering the absence of a key boon like stability in our other utilities.
Spectral walk. I appreciate the flavor of the green trail this ability has, but I’d appreciate needed functionality more. Necros need at least one true escape mechanism…this ability is the perfect choice. Please replace the cosmetic green trail with stealth. Same duration as the green trail…just stealth instead. Completely solves the problem of lack of escape options.
I’m amazed these three utilities made it through this patch in their current state, but here you go….fixed!