Spectral Walk

Spectral Walk

in Necromancer

Posted by: senate.8126

senate.8126

This is honestly only for the devs, I probably won’t hang around to make a conversation out of it.

Look, I understand why you changed Spectral Walk. It makes more sense now. Rather then this feeling of a time limit threatening vulnerability, you know have a clean simple window opportunity. Rather then having to cancel the coming effect, you activate it yourself.

90% of the time I use this ability, I use it for the swiftness. It only makes sense that I should press the button for the 30 seconds of swiftness. Rare moments do I use it for the stun break and the return.

It makes sense the favor the swiftness mechanic of the skill.

But

You made it like all the other instances of this mechanic. It was a unique element. It was it’s own thing. It didn’t make sense to me at first, even though I’m well versed in Shadowstep and Infiltrator’s Strike. Now it’s exactly like those two skills. I understand that’s intended and makes sense, it’s just…

I hope this doesn’t start a trend of purging the game of unique ability mechanics.

Why wasn’t it okay Spectral Walk was backwards from how thieves do it? I had no problem with the old version. It wasn’t like some big deal. Heck, a learning curve can be good. There was really no change other then making it fall in line with other similar mechanics.

Come on. Don’t do that. That makes games suck.

But that’s just my opinion, I do actually like the changes.

(Also this is not withstanding the removal of the vuln or any changes for duration. It was the mechanic re-arrange.)

Spectral Walk

in Necromancer

Posted by: Morelia.6835

Morelia.6835

Because it was useless.

Spectral Walk

in Necromancer

Posted by: XelNigma.6315

XelNigma.6315

wow people will complain about just about any thing.

Not only does this give you more control on the situation where you would actualy want to teleport back. but now I dont have to watch the buff to end it before the timer. (I like the sfx of this ability and feel its a shame to end it early)

Spectral Walk

in Necromancer

Posted by: Nismu.4019

Nismu.4019

I think spectral walk got now lot better though i must admit that i am going to miss shroud suicide life transfering (spectral walk→ go middle enemies drop wells and shroud to life transfer until SW takes you safety.)

Spectral Walk

in Necromancer

Posted by: Lumines.3916

Lumines.3916

Can’t believe I’d see a response like this. I actually will take a look at this skill now cause it can serve as both mobility, escape and stun break. It’s way better than its previous iteration and your complaint is it’s not “creative” enough for you?

/facepalm

Spectral Walk

in Necromancer

Posted by: Morelia.6835

Morelia.6835

I think spectral walk got now lot better though i must admit that i am going to miss shroud suicide life transfering (spectral walk-> go middle enemies drop wells and shroud to life transfer until SW takes you safety.)

You can still do this, you just have to manually activate the return.

Spectral Walk

in Necromancer

Posted by: NixZero.7540

NixZero.7540

you cant while under shrowd

Spectral Walk

in Necromancer

Posted by: Morelia.6835

Morelia.6835

And what stops you from turning off shroud?

Spectral Walk

in Necromancer

Posted by: Halo.8976

Halo.8976

I’m sick of being punished for using my skills, so at least this change I like.