Spectral Walk changes and overall mobility
We’ll (don’t laugh I am being serious) have to take the weakness trait to reduce enemy mobility. This will not stop leaps, but it will reduce enemy dodges and it’s the best we’ve got now.
Because it was used to break intended use of maps. Fun? Sure, but it was used to overcome an intended mechanic of the game, just like leaps + swiftness could break out of maps.
Because it was used to break intended use of maps. Fun? Sure, but it was used to overcome an intended mechanic of the game, just like leaps + swiftness could break out of maps.
If that’s the whole reasoning behind it, i definitely think they should fix the map instead of drasticly changing the way some movement skills work after having us get used to them for nearly 3 years.
It’s just the lazy way to go about the issue =/
On top of that i don’t even see what’s so bad about a few people breaking out of PvE maps every now and then. Hurts noone.