(edited by Rok.5260)
Spectral Walk should be longer?
When ever I use Spectral Walk during combat, it always seems to have run out by the time I want to teleport back. I really wish it would last a little bit longer.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I agree it should be a bit longer. But if you want to compare, it’s a utility skill and thus more comparable to the Thief’s Shadowstep utility skill which only provides 10 seconds for a return.
Like Shadowstep, it’s not targeted, and it’s a 6-skill-point skill. Of course, Shadowstep teleports you there, while Spectral Walk requires you to walk, so a 10-12 second return time might be applicable.
If they changed the skill to work so that you only got your LF for the same time but had a longer window to port that would be nice, especially for those off-the-keep dives to kill siege.
well the recall buff and the armour buff (although they are both called the same thing when you mouse over them) are seperate, so it shouldn’t be hard.
The whole skill should be redesigned to sth like this:
Reduce the recharge to 40 s, reduce the swiftness duration to 20s, and the teleport ability to 10s, keep the stun breaking.
No reason to keep it on a recharge as massive as 60s………but since we know that change won’t happen, they could at least go with the proposed increased duration of the teleport window.
(edited by KarlaGrey.5903)
@KarlaGrey: Again, I’d point to Shadowstep, which has a 50s cooldown (and 10s return window). Lengthening the recall window to 10s to match Shadowstep might make sense, but I think shortening the recharge to 40s is too much.
You can’t forget the LF generation aspect of the skill, which is a very significant strength.