Spectral Walk

Spectral Walk

in Necromancer

Posted by: HarryPopHer.5726

HarryPopHer.5726

Mesmers have portals that have 45 seconds cooldown that can portal multiple people to the end destination.

Necros have Spectral Walk that teleports the player that activated it and only the player.
I am not complaining about this.
I am complaining about how if you jump to a platform that is not connected to the platform you activated Spectral Walk on, you do not get teleported back where activated it. You end up at the same platform you were on when the Spectral Walk deactivated.

Bug or was it made like that?

Spectral Walk

in Necromancer

Posted by: Sjach Darasv.3729

Sjach Darasv.3729

seems to me as if spectral walks return is more of the same kind of mechanic of the IA on a thiefs shortbow. It’s made to get across flat surfaces as more of a scouting mechanic or mob puller in dungeons than a jump off a cliff and teleport back to exact original location to fool your enemies. IMO could do without the vulnerability if you decide you don’t want to tp back, considering that is unless you offhand a warhorn, the only way a necro gets any kind of movement speed boost, other than the signet that is a constant boost/life steal if activated. However the move speed signet is kind of useless as it eats a spot for better utils the necro has available to it.

~Lone Shadow~

Spectral Walk

in Necromancer

Posted by: HarryPopHer.5726

HarryPopHer.5726

Exactly, but the description of the Spectral Walk should say something that indicates what you said. Instead, it says “When Spectral Walk ends, you return where you cast it.”

Spectral Walk

in Necromancer

Posted by: Mathemagician.7314

Mathemagician.7314

Just a pathing limitation on the way they made the skill, which should easily be fixable if they choose.

Chalk it up to bug and post it in the bug thread imo

80 Necro: Yami Blind @ [US]Sea of Sorrows
Commander for [Sexy] of the Synergy Alliance