Spectral Walk
seems to me as if spectral walks return is more of the same kind of mechanic of the IA on a thiefs shortbow. It’s made to get across flat surfaces as more of a scouting mechanic or mob puller in dungeons than a jump off a cliff and teleport back to exact original location to fool your enemies. IMO could do without the vulnerability if you decide you don’t want to tp back, considering that is unless you offhand a warhorn, the only way a necro gets any kind of movement speed boost, other than the signet that is a constant boost/life steal if activated. However the move speed signet is kind of useless as it eats a spot for better utils the necro has available to it.
Exactly, but the description of the Spectral Walk should say something that indicates what you said. Instead, it says “When Spectral Walk ends, you return where you cast it.”
Just a pathing limitation on the way they made the skill, which should easily be fixable if they choose.
Chalk it up to bug and post it in the bug thread imo
Commander for [Sexy] of the Synergy Alliance