Spectral Wall

Spectral Wall

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Posted by: Roseblood.6793

Roseblood.6793

Hi there,
I was wondering why Spectral Wall gives protection and not Stability?
It would be much more useful for party play and make a lot more sense as well. Necros play around with turning condis into boons and vice versa. The opposite of Fear is Stability, so it would make sense to me.
And it wouldn’t be stackable either, like, 1-2 stacks of stability for 4 seconds as you walk through. Gives the necro some group support (wanted one at least) and some much needed stability. I hate being a golf ball all the time…

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Posted by: GreyWraith.8394

GreyWraith.8394

Mostly because the devs think necros should be ping-pong balls.

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

Hmm, maybe its OP in teamfights

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Posted by: Bhawb.7408

Bhawb.7408

The protection stacking is actually super nice for spectral builds to be tanky as balls.

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Posted by: Ara.4569

Ara.4569

If only we could hurt people when being thrown around, we could become quite deadly!

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: Ragion.2831

Ragion.2831

Great question, especially since we already have so many other sources of protection compared to stability.

Here is another question, why is spectral wall a line and not a ring? it is supposed to be a combo field, so since when was a combo “field” a straight line in the ground. I never really used it much so it never really occurred to me. Now it has, it is quite irritating to think about.

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Posted by: Bhawb.7408

Bhawb.7408

It is a line because it is a wall, and there are a number of line fields.

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Posted by: Ragion.2831

Ragion.2831

It is a line because it is a wall, and there are a number of line fields.

Thats a little absurd, the logic of a field being a line is quite amusing nevertheless other classes have mobility to tolerate that kind of logic not necro. Guardian even has a ringed ward and they have more chase than we do.

With reaper we lose torment but we gain confusion as a combo, how on earth is soul spin supposed to combo properly with a short line in the ground. Tainted shackles is omni directional but the soul spin-spec wall combo isnt? I gotta question that trade off.

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Posted by: Bhawb.7408

Bhawb.7408

A field can be any shape, it doesn’t have to be a massive circle, and strictly speaking Spectral Wall isn’t a “line” it is a thin rectangle.

And why would you care about losing three stacks of torment with all you gain with Reaper? That’s a completely inane complaint.

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Posted by: Ragion.2831

Ragion.2831

A field can be any shape, it doesn’t have to be a massive circle, and strictly speaking Spectral Wall isn’t a “line” it is a thin rectangle.

And why would you care about losing three stacks of torment with all you gain with Reaper? That’s a completely inane complaint.

You miss my point, i dont care about the loss of torment, The reaper stuff is all well and good. The point here is that little things that could be done to compensate for the lack of one thing or another arent being done or takes them months and years to do. FTG stun break is a good example.

The old FTG had no place as a grandmaster major if all it did was grant stability when we had no mobility to better defend against stun locks and barely any stability to begin with. I would have put it as a grandmaster minor and had a trait that adds 15% more damage while in DS in its place. Now its a stun break and we get more stability as reaper so now it makes more sense to have it as a GM major.

The need to emphasies on burst with the spite line also makes the class vulnerable to groups of players, I opted to better defend against groups by running traits more defensive but now waste too much time trying to deal with mobile classes.

Unlike Dagger auto, axe auto needs a target to be able to hit through stealth, considering the only defence we have against attacks from stealth heavy classes is Death shroud which degrades why doesnt axe 3 at least reveal? The cooldown on it is fair compared to the stealth abilities of certain classes. Its not like we can easily port away and wait for the target in stealth to be revealed without taking any damage.

A ringed spectral wall is simply another one. Something like this will do quite a lot for necro without breaking it:

-Flexibilty when trying to combo. We already have limited movement, standing on a line while trying to blast minions you have little control over the movements of is such an unnecessary limitation. Limiting the direction we can leap to gain chaos armour or spin to apply confusion are also really pointless limitations
-Aoe Defense to at least shake off being overwhelmed for a few seconds since we have limited escape..
-Aoe trapping. It is a fair trade for the limited range and chase with reaper especially. It is also possible for thief and mesmer to port out of it and stability works through it so its not like it is a game breaking change.

Anyway you look at it a ringed spectral wall is simply a decent strategic upgrade.

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Posted by: nekretaal.6485

nekretaal.6485

Protection is really good, but it is not as good as Devs seem to think it is. (Look at guardian shield 4, which is probably the only bad weapon skill they have).

Anyways the fear wasn’t there at launch and that’s the main reason to use the skill, even if it is trivial to avoid in a fight (except in WvW AOE soup). Sometimes I take it just for the field. (Cast it on the Svanir shaman and watch him spike up to 30 stacks of confusion after).

Spectral Wall will never be a pvp or dungeon useable skill.

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Great question, especially since we already have so many other sources of protection compared to stability.

Here is another question, why is spectral wall a line and not a ring? it is supposed to be a combo field, so since when was a combo “field” a straight line in the ground. I never really used it much so it never really occurred to me. Now it has, it is quite irritating to think about.

Why is Line of Warding a line and not a ring?? Why is Temporal Curtain a line and not a ring? Why is Flamewall a line and not a ring? Since when is a fire field a line of fire? That doesn’t make any sense!

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Protection is really good, but it is not as good as Devs seem to think it is. (Look at guardian shield 4, which is probably the only bad weapon skill they have).

Anyways the fear wasn’t there at launch and that’s the main reason to use the skill, even if it is trivial to avoid in a fight (except in WvW AOE soup). Sometimes I take it just for the field. (Cast it on the Svanir shaman and watch him spike up to 30 stacks of confusion after).

Spectral Wall will never be a pvp or dungeon useable skill.

It’s actually not terrible in pvp, I’ve found. It’s useful for defending points against very mobile classes, like thieves or elementalists.

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Posted by: Ragion.2831

Ragion.2831

Great question, especially since we already have so many other sources of protection compared to stability.

Here is another question, why is spectral wall a line and not a ring? it is supposed to be a combo field, so since when was a combo “field” a straight line in the ground. I never really used it much so it never really occurred to me. Now it has, it is quite irritating to think about.

Why is Line of Warding a line and not a ring?? Why is Temporal Curtain a line and not a ring? Why is Flamewall a line and not a ring? Since when is a fire field a line of fire? That doesn’t make any sense!

You should probably read my second post before commenting, what ever shape its in the point is on necro spectral wall shouldn’t be as restricting, even if it is, there should be a ringed version of it. All the ‘fields’ you mentioned have a ringed counterpart on the same class so why not necro? All the classes that have those fields have more mobility than necro so it doesnt really matter how restricting the skill is for them.

For simplicity sake sure lets call what is virtually a line in the ground a field, still doesnt change my point, considering the mobility issue spec wall should either be changed to an area skill similar to ring of fire or we should get an AoE counter part in addition to it.

(edited by Ragion.2831)

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Protection is really good, but it is not as good as Devs seem to think it is. (Look at guardian shield 4, which is probably the only bad weapon skill they have).

Anyways the fear wasn’t there at launch and that’s the main reason to use the skill, even if it is trivial to avoid in a fight (except in WvW AOE soup). Sometimes I take it just for the field. (Cast it on the Svanir shaman and watch him spike up to 30 stacks of confusion after).

Spectral Wall will never be a pvp or dungeon useable skill.

It would become much better if they replaced the protection with a block or (PLEASE) a reflect. LB knockback rangers might even be easier to counter; at very least it would give us a way to close the gap.

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Posted by: Bhawb.7408

Bhawb.7408

Reflection wouldn’t help us close the range, as a reflected knockback would knock them back.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Reflection wouldn’t help us close the range, as a reflected knockback would knock them back.

I wouldn’t use it on the knockback (if i could time it right), but just being able to reflect the rapid fire would be a godsend IMO. A block however would be a descent alternative (pipe dream?).

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Reflection wouldn’t help us close the range, as a reflected knockback would knock them back.

Does reflecting Dark Path still teleport the reflector to us? I haven’t seen it happen in a long time, but haven’t really been looking.

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Posted by: Anchoku.8142

Anchoku.8142

Mostly because the devs think necros should be ping-pong balls.

This is pretty much it. FitG and WoP are it for stability. Necromancer needed a handicap for the DS invulnerability trick so it was made a ping pong ball easily CC’d and kited.

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Posted by: Bhawb.7408

Bhawb.7408

Does reflecting Dark Path still teleport the reflector to us? I haven’t seen it happen in a long time, but haven’t really been looking.

Think of a reflect as the enemy casting your ability, with all the same effects that would cause. So yes, the reflector would be teleported to us, since it would be just like they had cast Dark Path. Spectral Grasp on the other hand, would pull us to the target if reflected.

Also, the devs definitely don’t think we should be ping-pong balls. That isn’t an issue of a designed weakness, but a weakness caused by oversight. Much like our pre-patch issue of awful sustain was a design/balance problem, not design.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Dark Path, being unblockable, can’t be Reflected either.

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