So here are my thoughts on the new SW. First, the good:
—Staff 4 seems to consistently trigger Chaos Armor in a more reliable fashion (at least on golems) if placed around the center (either side of center) of the wall. This is awesome. It still seems to have issues if placed around the upper or lower edges and doesn’t trigger it often, if at all.
—The fear is handy. I can see a lot of potential choke points clouded with this will make people more afraid to cross it; literally.
Now.. The bad:
—The duration is short. Really short, compared to it’s predecessor. This means that it’s going to take a lot more work to get 2 protection boons out of it; even when it’s traited I don’t always get it twice. The only way to do it is to be right on top of it and ready to run through as soon as it’s cast and even then you still may not get two protection procs. If you also have any increase in protection duration, you will most likely miss out on it as it doesn’t continuously stack duration by running back and forth through it (same as before).
But Chesire, the fear is great! It CC’s and does damage and can seal choke points and and and…
I understand that, but it also brings me to the next bad points.
—The fear, like the vulnerability, relies on your enemy choosing to pass through it. Now, if the duration were the same as it had been or at least a little longer than it is currently this wouldn’t be an issue. If they didn’t run through it and kept attacking with range or even went around it, you could still stand on a point and dance over it to keep your protection up for a good duration making you a lot better at absorbing that damage. Regardless, it was very useful. Now, to get the full benefit of the utility, you rely more on the enemy running into it. It is MUCH harder to squeeze that protection from it especially when you have points in Death magic (which almost everyone does because of staff).
Now, not only is it really hard to get the second duration of protection, but it doesn’t last as long as before either which means there is more downtime between having protection. Instead of every 16 seconds or so, it’s more like every 23-29 seconds with 29 being the more likely. This makes landing Chaos Armor with Staff 4 more of a must if you really want the extra defense.
I’m sure I could list more goods, or even more bads, but I would like to see what others also think. Personally, I would much rather have the old duration and effects of Spectral Wall. It sounded amazing before the duration was reduced to being so short. I do get why they reduced the duration, but I no longer consider this a buff to the utility. It’s more of a nerf than anything, at least in sPvP.
