Spectral Wall change

Spectral Wall change

in Necromancer

Posted by: Nauda.3678

Nauda.3678

Spectral Wall: The number of times this skill can be used to attempt to apply fear to an enemy has been capped at 10.

Spectral wall now disapppears if a total of 10 enemies and/or allies runs through it although the change only mentiones the fear/enemy part of the skill and not the protection/ally.

Is this working as intended? Because mesmers veil still affects all allies using it. I think spectrall wall should also affect all allies using it but only 10 enemies like mentioned in the patchnotes.

Spectral Wall change

in Necromancer

Posted by: roamzero.9486

roamzero.9486

RIP fearing entire zergs off cliffs in EoTM. Honestly these 10 target limits are really dumb, just encourages more stacking/zergballing and making zerging even more braindead.

Spectral Wall change

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Would love if they got rid of target limits all together. Think of the sweet sweet choas.

A knight in shining armor is a man who never had his metal truly tested.

Spectral Wall change

in Necromancer

Posted by: Spartacus.3192

Spartacus.3192

RIP fearing entire zergs off cliffs in EoTM. Honestly these 10 target limits are really dumb, just encourages more stacking/zergballing and making zerging even more braindead.

Its done pretty much to every class.. See below to Guardian

•Ring of Warding: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10.
•Line of Warding: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10.
•Test of Faith: The number of times this skill can be used to attempt to strike an enemy has been capped at 10, after which the trap will disappear. The damage of this skill has been reduced by 7%.

So the 10 limit is affecting everyone.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Spectral Wall change

in Necromancer

Posted by: Nauda.3678

Nauda.3678

Even if they keep the 10 target limit for enemies I still think they should uncap the buffing aspect of spectral wall(giving protection to allies ) to put it back in line with skills like mesmers veil.