Spectral healing skill?

Spectral healing skill?

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Posted by: Anchoku.8142

Anchoku.8142

When will Necro-Reaper get a spectral healing skill and what will it look like?

Spectral healing skill?

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Posted by: Flumek.9043

Flumek.9043

id love an invulnerability and fits the spectral theme with walk and armor.

“All incoming damage is converted into lifeforce”.

Nothing new, just a copy of stance/glint heal but lifeforce to fit theme.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Pelopidas.2140

Pelopidas.2140

That is a great idea

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Posted by: mazut.4296

mazut.4296

id love an invulnerability and fits the spectral theme with walk and armor.

“All incoming damage is converted into lifeforce”.

Nothing new, just a copy of stance/glint heal but lifeforce to fit theme.

This will be the most unreliable healing skill in the game. On top of using the skill in the right time, you will need to go into Shroud to actually use the health you just got. But Shroud might be on CD!
If they add something like that it should be as follow: Instantly put you in DS(even if its on CD or there is no LF) and for 2-3 sec all incoming attacks are transformed into LF. If LF get to full the rest is transformed into HP(% healing)

(edited by mazut.4296)

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Posted by: Anchoku.8142

Anchoku.8142

Converting damage to LF sounds pretty good so I wondered what else might fit the Spectral theme.

Protection
Fear
Swiftness
Teleport
Life Force
Chill
Pull

What if it was a heal that only worked, and could only be activated, in shroud? That is, it heals health while the player is in shroud and activates the but is unavailable or does something different like a small group buff when not transformed.

Alternatively, have the heal proc AoE Fear like a skull environmental weapon, act as a stun-break, or even cause players to ‘cower’ while being stunned.

I might approve of a longer cool down if it had a really good function attached. Spectral skills generally increase Necromancer toughness so a heal might assume less healing is a valid trade for something else.

(edited by Anchoku.8142)

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Posted by: Sigmoid.7082

Sigmoid.7082

id love an invulnerability and fits the spectral theme with walk and armor.

“All incoming damage is converted into lifeforce”.

Nothing new, just a copy of stance/glint heal but lifeforce to fit theme.

This skill would need to
a) have a medium to low healing amount
b) have a long cooldown

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Posted by: Aktium.9506

Aktium.9506

Just because of Spectral Mastery I think it should be similar to Troll Unguent in functionality. Weaker heal but with a pulsing or channelled condi transfer.

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Posted by: The Wizland.8435

The Wizland.8435

How about a skill that applies to the enemy?
Spectral Siphon: Heal and apply Spectral Siphon to a foe for 4 seconds. Enemies with Spectral Siphon applied to them return 25% of damage dealt to them as Life Force. 30 second cooldown, 600 range

Jesusmancer

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Posted by: Tim.6450

Tim.6450

How about a skill that applies to the enemy?
Spectral Siphon: Heal and apply Spectral Siphon to a foe for 4 seconds. Enemies with Spectral Siphon applied to them return 25% of damage dealt to them as Life Force. 30 second cooldown, 600 range

SoV?

EverythingOP

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Posted by: Stand The Wall.6987

Stand The Wall.6987

I would like to see a reverse consume conditions.

Spectral Transmutation
Convert all of the conditions you are suffering from into life force.
Heal – 9k
Cd – 30
LF gain per condi – 5%
It also transfers 1 condi from all nearby mates to yourself before the heal part.

Might see some use from those wierd traits in DM, but unlikely anyhow.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: mazut.4296

mazut.4296

Again your idea is ok, but you miss something vital.
1st you need to activate the heal skill then you need to pop in shroud to actually use it or you are dead.
2nd if your Shroud is on cd you are dead.

There is another idea.
2 part skill similar to Revenant’s Facet of Light. 6s channel cast/ 30s. cd.

1st: Channel skill: 6 sec channel which add small amount of LF to your pool. 6×4% = 24%
(with Spectral mastery = 36%). Convert 1 condition every sec into 2% LF. Only can be used in combat! If interrupted the skill go into shorter cd 12s.

2nd: (Similar to Faced of Light can be used even when stunned) Press the skill again, you enter Shroud(reset it if on cd) and for 2s.(with Spectral mastery = 3s.) you get double the amount of LF, 8% per hit taken. Only can be used in combat!

Because it can be interrupted very easy I think the channel skill cd reduction is fair. Also in best case scenario, you will channel it for 5s and press it again before it ends to get even more LF and enter Shroud, this is also fair, because if interrupted you wont get anything for 12sec, which is almost certain death. This will give the option to channel if you are safe or can hide/go out of sight or instantly pop it when under pressure.

(edited by mazut.4296)

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Posted by: Dadnir.5038

Dadnir.5038

For a spectral healing skill I’d vote for a stance (like spectral armor/spectral walk)

Spectral flow : Gain 10% LF on use. Whenever you are hitten while under the effect of this skill you gain 2% LF. Buff last 5 second, LF gain ICD 1seconds. For each % of LF gained through this skill, you recover 240 (0.1) Health point.

Which mean that you can expect 10% to 25% max LF gain (traited and In combat) with a heal that range between : 2400 hp at 0 healing power and 9000 hp at 1200 healing power, traited and In combat (which mean that you take damage through the process)

Eddit : I forgot to take into account the duration increase from the trait in sould reaping. Guess it mean that base duration should be 4s for a 6s duration if traited.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: Rym.1469

Rym.1469

If they were to add new heal to Necromancer, they would have to add 1 bonus utility to every profession. With exception of Revenant, maybe.

Judging by ANet’s pace with changes and content creating now, I can’t see this happening.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Thuggernaut.1250

Thuggernaut.1250

id love an invulnerability and fits the spectral theme with walk and armor.

“All incoming damage is converted into lifeforce”.

Nothing new, just a copy of stance/glint heal but lifeforce to fit theme.

This will be the most unreliable healing skill in the game. On top of using the skill in the right time, you will need to go into Shroud to actually use the health you just got. But Shroud might be on CD!

It’s hard to believe any healing skill could prove more unreliable than Blood Reckoning, but this could be it.

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Posted by: Electro.4173

Electro.4173

I don’t expect they’ll ever finish the utility / elite / heal “groups” so that all of them have a full set. The amount of skills they’ve added over the course of the game is very low, and with elite specs now being a thing I’d imagine all of their focus will be there (and elite specs add new utility categories, they don’t touch old ones, at least that seems to be the intention). Plus, different professions would need different amounts of new skills, since some heals and elites were left uncategorized.

If they were going to add one, though, I think something with buffs would fill a niche none of the other heals do and fit with at least some of the other spectral skills. Perhaps a skill with a low initial heal but that grants you 5 seconds of Resistance, Protection, and Stability (as well as a spectral form that recovers Life Force per hit) and then a long duration Regeneration buff on top of that. Prevent yourself from dying for a while as you build Life Force and heal from regen.

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Posted by: meow one twenty.4376

meow one twenty.4376

Spectral Cloak

Cast time: 1 second
Duration: 3 seconds
Pulse interval: 1 second
Stealth Duration: 1 second
Life Force gained per hit: 3%
Initial Life Force gained: 10%

Cover yourself in a Spectral Cloak. While in Spectral Cloak you pulse Healing and Stealth on yourself and gain Life Force as you take damage. This is a channel skill and is ended upon entering Shroud or attacking. This skill inherets bonuses from Spectral Mastery.

Alright meow, where were we?

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Fun ideas here.

How about one called “Consume Shroud”? In a similar fashion to how Warrior’s “To The Limit!” works, you consume your Life Force turning it in to health. The heal is dependent on how much Life Force you currently have. When activated, you gain the green glowing Spectral effect (without the addition of any boons) which grants a 10% of all incoming strikes are converted to Life Force effect.

It would be a fun risk/reward heal, IMO. You could punish yourself by losing access to your Shroud and having to rebuild it but could recover a massive, potentially 99% HP loss. If in the right situation, you could also rebuild the Life Force extremely quickly thanks to the aura, such as maybe in a team fight or zerg fight (PvP/WvW).

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Dignified Loser.7689

Dignified Loser.7689

Perhaps:

Spectral Siphon: Leech lifeforce from your foe, gaining lifeforce and health based on your shroud’s capacity (24s cd).
-Initial Health: 3000
-Damage (x8): 50 (per tick)
-Health below 100% lifeforce (x8): 100 (per tick)
-Health at 100% lifeforce (x8): 200
-Lifeforce (0-25%) (x8): 4%
-Lifeforce (26-50%) (x8): 3%
-Lifeforce (51-75%) (x8): 2%
-Lifeforce (76-99%) (x8): 1%
-Range: 900
-Cast time: 1/4s to 1/2s
-Channel: 2s
-Interval: 0.25s
-Targets: 1

(edited by Dignified Loser.7689)

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Posted by: mazut.4296

mazut.4296

Fun ideas here.

How about one called “Consume Shroud”? In a similar fashion to how Warrior’s “To The Limit!” works, you consume your Life Force turning it in to health. The heal is dependent on how much Life Force you currently have. When activated, you gain the green glowing Spectral effect (without the addition of any boons) which grants a 10% of all incoming strikes are converted to Life Force effect.

It would be a fun risk/reward heal, IMO. You could punish yourself by losing access to your Shroud and having to rebuild it but could recover a massive, potentially 99% HP loss. If in the right situation, you could also rebuild the Life Force extremely quickly thanks to the aura, such as maybe in a team fight or zerg fight (PvP/WvW).

I dont like it. LF is equal to HP. Your suggestion is to convert hp for hp?! Where is the gain?!?! This make no sense.

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Posted by: zone.1073

zone.1073

I would love an extra pathway into Shroud.

Shrouded Healing (spectral): Instantly enter Shroud and heal yourself for X health.

This gives players access to Shroud when it’s on recharge. Entering Shroud is instant, but the heal will have a cast time. If the heal gets interrupted, the necro still benefits from going into Shroud.