Now that we will be able to res/stomp while in ds, i believe spectral builds will become more useful.
So i played around with some builds today. There are some things one must keep in mind: Spectral skills give lots of life force/life force regen, so they require investing in DS.Spectral skills give boons, so its good to invest in boon duration. It’s also hard to trait for hp sustain and spectrals(no vamp traits, and the problem in the coming lines) And the fact one can either dance or stay long in deathshroud suggests traits that activate on enter/exit DS or while staying in DS. (Foot in the Grave, Near to Death, Enfeebling Blood, Shrouded Removal, Death Shiver, Spiteful Spirit, Unholy Sanctuary).
A build that provides lots of DS sustain functions as following, you get on point, and you dont die/leave, unless forced by the whole enemy team. Secondly you could provide some support, with Unholy Martyr or Death Shiver, even healing support, with traits like Transfusion/Deathly Invigoration, and soon rez/stomps.
Anyway i was in the process of theorycrafting, and there are couple of synergy problems. For such a build to be effective, i think x/4/x/x/6 is necessary. Traits are FitG, Near to Death, Spectral Mastery, and Spectral Attunement.
Since spectral skills give protection/swiftness, and Foot in the Grave gives stability, boon duration=death magic is mandatory imo. That means 0/4/4/0/6.
So we’re locked out of Dhuumfire/Close to Death, Unholy Sanctuary. Any synergy that could come out of
1) Spite+DM (like Flesh of the Master and minion traits),
2) BM+DM (Transf+DI from BM and Staff cooldowns+unblockable+Soul Marks or minion skills or Shrouded Removal+Death Shiver from DM)
3)Spite+BM (well synergy is already awful due to healing effects and DS, but one could take Transfusion+Deathly Invigoration and Spite Master minor/Chill of Death)
is pretty much not available.
And the reason for that is the position of the Spectral Attunement trait. In order for spectral skills to be effective (lf at cast, longer duration for wall/walk/armor+their boons) we are forced to invest 4 points in curses, for 7% crit chance and 200 condition damage…which i find ridiculous…
So 1), 2) and 3) present only some possibilities that are ruined from the position of this trait.. and i firmly believe it was put there very intentionally from the devs.
My suggestion is a very simple fix, just to switch spectral mastery with spectral attunement…because cooldowns, while very useful, aren’t as important as spectral attunement.
(and spectral armor already gets its cd reduced. Maybe my suggestion already comes in the patch:) )
I encourage anyone who reads this to go to the build editor (http://en.gw2skills.net/editor/) , check out the traits+synergies i mentioned, and i would like to hear if you agree/disagree/suggestions.
inb4 new weapon, guards engis, no damage.