Speed of Shadows Nerf is Too Much

Speed of Shadows Nerf is Too Much

in Necromancer

Posted by: DeceiverX.8361

DeceiverX.8361

This change really hit power reaper too hard. There is so much boon corruption going around that the swiftness is pretty much immediately corrupted or removed which makes the trait next to pointless. Chill application isn’t a primary focus on power reaper, either (LF gain and damage are), so the capacity for the build to close necessary gaps is simply just almost entirely removed. Add fighting professions like Berserker and Daredevil which boast a lot of sustained mobility, and our already-existing hard-counters counter us even more.

The change is really just too much. The reaper feels incredibly clunky now and mostly incapable of chasing down targets it otherwise was able to prior. SR in general just feels pretty poor with the effective removal of VP, too.

Pretty big bummer. With my thief build gored into uselessness I was hoping the reaper changes would be interesting, but it feels worse than before by miles. Looks like on to ranger for now.

Speed of Shadows Nerf is Too Much

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

If lynx runes from spvp existed elsewhere this might not be an issue.