Spiteful Spirit - No CD reduction

Spiteful Spirit - No CD reduction

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Posted by: ronpierce.2760

ronpierce.2760

Quick note, not sure if it’s a bug or intended, but Spiteful Spirit received no cooldown reduction with the Axe 3 change.

Preferably, just remove it. It’s no where near the other two traits. Still needs more, but regardless, at least lower the CD to match the new Unholy feast.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Targuil.3741

Targuil.3741

First thing I thought about when I saw the cooldown reduction was “they probably forgot Spiteful Spirit” and then It was actually true. In any case, I doubt anyone used this trait before, but maybe someone would if it didn’t have an icd.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
I think I should remove this quote given the recent developement.

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Posted by: Lynnie.7213

Lynnie.7213

I use this trait and its pretty amazing, specially in Reaper.
And yea, i think they forgot to add the cd reduction on trait as well, because the trait always have been modified as axe #3 weapon skill.

D O N E E
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http://www.youtube.com/donee

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Posted by: ZDragon.3046

ZDragon.3046

Ive played around with this trait.

Its fun, but still better off going with 20% damage or signets of suffering even if you use a hybrid condition build.

Honestly maybe because this affects DS entry so directly it should be rolled into one of the soul reaping traits. Just my suggestion. IT could be tagged onto foot in the grave or vital persistance. opening up something more worthy of a grand master in the spite line. It only will work on entry on DS so its at least once every 15 seconds..

This is one of those necro traits that i feel Robert should re consider working with because its a condition focused trait in the power line on necromancer :/ It just does not fit here and is not impactful for a grand master as the other 2 grand masters are.

That skill in general is a problem on axe the fact that it converts a boon to a condition on a power weapon is a bit of a “Why is this on this weapon?” Ive always questioned that but used it quite a bit more often in the recent updates in pvp. Sometimes you can get a lucky boon corruption like agies into confusion or something.

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Posted by: Sagat.3285

Sagat.3285

Okay if it’s not going to trigger on exit as well, let it corrupt two boons or grant LF per foe hit.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Give this a blast finisher and you can bet it will see use.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: ZDragon.3046

ZDragon.3046

Okay if it’s not going to trigger on exit as well, let it corrupt two boons or grant LF per foe hit.

LF wouldn’t be given to you as you are now in DS so thats pointless. There are very few ways that you can actually restore life force in DS. I do agree with maybe entrance and exit or converting 2 boons over 1 boon.

I think adding triggering on exit or 2 boon conversion would make it somewhat more tempting to be in competition with the other 2 grandmasters. But still becomes quite useless in pve. In pve the only option worth taking is close to death for that 20%

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Posted by: Bhawb.7408

Bhawb.7408

Give this a blast finisher and you can bet it will see use.

This is what they should have done to Unholy Feast anyway. We need a few finishers on our base profession.

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My PvP Minion Build

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Posted by: striker.3704

striker.3704

Give this a blast finisher and you can bet it will see use.

This is what they should have done to Unholy Feast anyway. We need a few finishers on our base profession.

This right here is very true. I found that part of the reason reaper felt so good to use, was that I could actually utilize combo fields with the great sword and reaper shroud. Base necromancer really needs more access to finishers to truly do well.

a whirl finisher on axe 2, blast on axe 3, projectile on focus 4, would all be good.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: MethaneGas.8357

MethaneGas.8357

Edit: I read “no cooldown reduction” as it not having a cooldown at all -_-
…woops :P

Guess not all wishes come true..

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

(edited by MethaneGas.8357)

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Posted by: Sagat.3285

Sagat.3285

Okay if it’s not going to trigger on exit as well, let it corrupt two boons or grant LF per foe hit.

LF wouldn’t be given to you as you are now in DS so thats pointless. There are very few ways that you can actually restore life force in DS. I do agree with maybe entrance and exit or converting 2 boons over 1 boon.

I think adding triggering on exit or 2 boon conversion would make it somewhat more tempting to be in competition with the other 2 grandmasters. But still becomes quite useless in pve. In pve the only option worth taking is close to death for that 20%

That’s because PvE is all about damage there is no way the other two would compete it in that mode. About 66% of necro is useless there due to lack of boon and damaging condition mobs anyway. I wish they could polish their field and combo system so “wrong field buddy” stop happening and projectile and whirl finishers would be more useful.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: flow.6043

flow.6043

My initial thought was that they reduced the cd of Unholy Feast to make Unholy Fervor sync up the cd of Spiteful Spirit with the cd of Shroud. Guess not…