Stab/Active Defense
What is currently the biggest hindrance of a Necromancer when coping in teamfights? Being CC’d to death
DS, though not a complete invuln was always a good source to protect your main health pool from incomming damage, but just relying on that is impossible… Add stability to the factor, and suddenly escape (or the ability to stick in a fight) becomes more plausible
Plus, if you are on an auto-attacking spree, you can (traited) heal upto 280hp/s in deathshroud via Blighter’s Boon(if you get 1 boon a second) and Unholy Sanctuary, which is comparable to the healing signets of the other professions… Add it up that you are a dangerous debuffer with the amount of chill, and suddenly you are the most annoying bruiser within the game
FYI, more commonly focussed now is a Shoutbow also due to the lack of Stab… Though he has mobility, it is not difficult for a Thief to catch up and (hopefully) proc Panic Strike – while Hambow was the last in line to get focussed in terms of spec. Protecting your main healthpool, as well as the incapability of being CC’d (stability or blinks) is a huge factor that comes into play who you focus first
Though it is not within the game yet, a lot of interesting stuff has landed on the plates to work with
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