alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Since the stability change there is a new tendency for increasing guardian numbers in WvW groups, making other group spots rare and high utility competitive . Basically so a group can achieve the same effect as stability before change applying large stacks of stability instead.
This leaves necros out in the cold since we add little to group buffs, and our access to stability is very underwhelming. Fitg was a good stop-gap previously to allow some clinch cc resistance a necro could rely on but with 1 stack its hardly a factor anymore.
I know there are numerous posts suggesting ideas with fitg etc but I wanted to point out the issue with the overall “meta” happening right now. Either you add stability or join the 2nd class group.
Necros have Spectral Wall to add to the the mix and in WvW, well bombs are still a thing. So while Necros still really don’t do anything ‘necroy’ in a zerg, they’re still meta. I wouldn’t worry too much about being second class.
You have stability, good refreshing stability, on plague form.
Time to aggressively offensively use plague form for pushes, taking chilling darkness trait or using plague for weakness spam.
For ‘pirate ship battles’ you have up to 2 ranged wells. You can also take spectral wall to burn enemy stability.
Guys just take a look at how many stability and group stability skills the rev has. It makes me laugh at how insane it is and we can’t even get a worthwhile stab out of a kitten form aside from fitg which is worth kitten. How can anet be so kitten biased????
Guys just take a look at how many stability and group stability skills the rev has. It makes me laugh at how insane it is and we can’t even get a worthwhile stab out of a kitten form aside from fitg which is worth kitten. How can anet be so kitten biased????
They have to sell the expansion somehow, so they make other classes kittenty -_-
Personally, I dont find the change all that tough… I’ve even changed my raid build to 6/4/0/0/4 because I dont really need stability anymore (never really needed the 50% crit either as I run full zerker with pack runes). Dont even care about Guardian stability. I just take care to stay more backline and focus on position and manouvering. Stability is nice, but ultimately its just a crutch. Even before the change, ele fields always stunned me when I didnt want want to be stunned so no change there lol.
Dawdler, that’s not really the point though. I’d wager the overwhelming majority of people didn’t use the trait prior to the change either.
The point is the class has yet another useless trait now because there is simply no way a single stack of stability would EVER be even remotely close to as valuable as the alternatives in any build, ever.
The backline quickly becomes the frontline on t1, most good guilds leap right to the back and start there with hammer train. You can survive by dodging and positioning but its hard to go on the offense without decent stability against good players.
Aside from the ability to counter attack immediately, its only “just a crutch” if you dont realise its full potential… which is that Necro is at its best inside 600 units, and thats where stability becomes very useful when facing a large group.
Dawdler, that’s not really the point though. I’d wager the overwhelming majority of people didn’t use the trait prior to the change either.
The point is the class has yet another useless trait now because there is simply no way a single stack of stability would EVER be even remotely close to as valuable as the alternatives in any build, ever.
Hence why its not that tough on necros, it was barely used to begin with. Its like saying removal of torch would be tough on Guardians.
Is it bad for diversity? Yeah. Does it need a boost? Sure, even prenerf the stability was so short you could only use it as a breaker.
Necros have Spectral Wall to add to the the mix and in WvW, well bombs are still a thing. So while Necros still really don’t do anything ‘necroy’ in a zerg, they’re still meta. I wouldn’t worry too much about being second class.
Maybe necro bomb is a thing in tier 3 WvW, but in proper servers they are abysmal at best, necromancer just plainly sucks hard and has done since beta weekend 1, that’s the only time necromancer was not entirely useless in the entire game.
A mesmer does a better job than “necro” bomb and mesmers are far from good in zergs.
Necros have Spectral Wall to add to the the mix and in WvW, well bombs are still a thing. So while Necros still really don’t do anything ‘necroy’ in a zerg, they’re still meta. I wouldn’t worry too much about being second class.
Maybe necro bomb is a thing in tier 3 WvW, but in proper servers they are abysmal at best, necromancer just plainly sucks hard and has done since beta weekend 1, that’s the only time necromancer was not entirely useless in the entire game.
A mesmer does a better job than “necro” bomb and mesmers are far from good in zergs.
Uhh…
By proper server do you mean like Tier 8 or something?
Cause our tactics haven’t changed in months. While on SoS we ran at least 4 Necros in our 15-20 man fight guild. Now that we’re on TC, we’re running double that in our 25-30man fight guild. When doing GvGs we still run 4. The opposing fight guilds and GvGs all still run wells. Many with poison share in the group in fact.
So not really seeing any real changes to be honest. Not at a competetive level anyway. PUGmanders may be running all Guardian+Warrior blobs, no idea.
Necros have Spectral Wall to add to the the mix and in WvW, well bombs are still a thing. So while Necros still really don’t do anything ‘necroy’ in a zerg, they’re still meta. I wouldn’t worry too much about being second class.
Maybe necro bomb is a thing in tier 3 WvW, but in proper servers they are abysmal at best, necromancer just plainly sucks hard and has done since beta weekend 1, that’s the only time necromancer was not entirely useless in the entire game.
A mesmer does a better job than “necro” bomb and mesmers are far from good in zergs.
Well that’s blatantly not true. T1 uses a lot of Necros.
Necros have Spectral Wall to add to the the mix and in WvW, well bombs are still a thing. So while Necros still really don’t do anything ‘necroy’ in a zerg, they’re still meta. I wouldn’t worry too much about being second class.
Maybe necro bomb is a thing in tier 3 WvW, but in proper servers they are abysmal at best, necromancer just plainly sucks hard and has done since beta weekend 1, that’s the only time necromancer was not entirely useless in the entire game.
A mesmer does a better job than “necro” bomb and mesmers are far from good in zergs.
Well that’s blatantly not true. T1 uses a lot of Necros.
And T2, and T3…
Necro bombs are still very much a thing in the current meta, both pre-stab and post-stab changes. Any decent guilds or pugzergs run at least 5-10 necros in WvW.
The stability changes don’t affect necros that much in WvW to be honest. As long as you are playing to your strength using well bombs properly and watching your positions, you should do fine unless your raid gets run over (in which case you’re going to do die anyway).
The thing that kills necros in large scale WvW is and will always be immob spam. Stability won’t save you from that.
Lol Mesmer zerg bombing… phantasms and clones get instakilled leaving you with like a single weakass ranged AoE in chaos storm. A Necro does more damage by coughing on a zerg.
Suffice to say its bad for diversity and leave it at that! I didnt intend to get into what the best way to play necro is since there are as many playstyles as people.
Necro bombs are still very much a thing in the current meta, both pre-stab and post-stab changes. Any decent guilds or pugzergs run at least 5-10 necros in WvW.
The stability changes don’t affect necros that much in WvW to be honest. As long as you are playing to your strength using well bombs properly and watching your positions, you should do fine unless your raid gets run over (in which case you’re going to do die anyway).
The thing that kills necros in large scale WvW is and will always be immob spam. Stability won’t save you from that.
Our guild zerg busts a lot and goes in b—— deep so being overrun is practically the play style. I have lots of ways to deal with immob so thats not as much concern to me.
Lol Mesmer zerg bombing… phantasms and clones get instakilled leaving you with like a single weakass ranged AoE in chaos storm. A Necro does more damage by coughing on a zerg.
Glamour’s blinding confusion had a bigger effect than necro wells. They wanted to leave necro wanted somewhere even the supposedly non zerg friendly prof used to be more useful than necro in their last current wanted spot. They killed mesmer zerg wise in the process tough…
Fitg should apply 2 stacks of stability every 1.5 seconds. Would be pretty useful in a lot of things that way, and if it were to be AoE (ik, very PP, necro not allowed to have group boons!!!) than we would have even more uses in many things (zerg push, point holding, PvE SW terragrim or whatever they are called)
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