(edited by Gaertan.4512)
Staff 4 bug/stealthnerf/weird response
Confirmed!
This is sPvP only, the mark still works correctly in PvE/WvW.
Also, the mark seems to prioritize conditions in some order.
If I have bleeding + some other condis, bleeding will stay on me. Another time I wasn’t bleeding so poison stayed on me.
Seems like it transfers 3 conditions per enemy, tested with necro+ golem, golem got weakness, blind and vulnerability and necro got bleeding poison and cripple(spvp)
Edit: seems like it depends on the transferred condition when it comes to which ones it transfers first, tested with staff 3, staff 2 then staff 4(chill + poison, then bleeds then weakness), and transferred chill poison and weakness, so it was the first second and fourth condi, bleeds staid on me
(edited by Gaertan.4512)
Alright, so here are some screens from Gaertan and I testing.
I used 6x Lyssa + Plague for all boons which he then corrupted so I could transfer all of them to him, his golem and wurm.
The second picture shows a “Miss” from the blind that got transfered to the flesh golem.
So the result was:
Gaertan: weakness, vulnerability, poison (=from Corrupt Boon)
Golem: bleeding, poison, blind
Wurm: cripple, confusion, burn
Confirmed, the Staff 4 removes just 3 conditions from the Necromancer.
(edited by Luke.4562)
Confirmed. Today in sPvP that killed me about 5 times.
But now it transfers to multiple opponents hm? Interesting…
Since it’s acting differently between the two and there wasn’t an announced split, I’ll definitely put it in the bug list, but I wonder if this is a new direction they’re taking with the skill…?
It’s pretty obvious, and nobody’s impressed.
It would be a total nerf. Reducing the number of conditions removed but not reducing his cooldown it’s a clear fail.
Simply compare it with Deadly Swarm whichactually does the same thing.