Staff Autoattack
It was probably something on the top of Anet’s priority-things-to-fix list.
It is supposed to be 1200 range, in reality the 1200 range was just how far it would “track” opponents, but if you happened to hit further it would work, which was not likely to be intended. So yes, it only hitting at 1200 or shorter is most likely intended.
It was probably something on the top of Anet’s priority-things-to-fix list.
Next month’s patch notes:
*Fixed a bug where necromancer was a class
It was probably something on the top of Anet’s priority-things-to-fix list.
Next month’s patch notes:
*Fixed a bug where necromancer was a class
+1 made my day
On the topic of staff #1, i could have sworn that the sound has changed.
It was probably something on the top of Anet’s priority-things-to-fix list.
Next month’s patch notes:
*Fixed a bug where necromancer was a class
I’m crying, thank you.
Makonne – Hybrid Regen Ranger
On the topic of staff #1, i could have sworn that the sound has changed.
Yea, they made the sound a lot quieter and a lot less annoying… Some Arenanet warrior player probably heard it from 2000 range away while it hit them and they decided to fix the sound effect…
I suppose fixing that sound is the only experience Arenanet had with playing a necro; while fixing it, they probably tested it in game once to make the the sound fix worked…
While playing, they probably realized the autoattack went further than the tooltip stated. Since you know most Arenanet would have never touched the necro otherwise, this was likely the first time anyone at Arenanet become aware of it and they fixed it (unlike 50 million other more important bugs, like the probably very easy to fix Area of Effect indicators on Greater Marks targeting…).
On the topic of staff #1, i could have sworn that the sound has changed.
Yea, they made the sound a lot quieter and a lot less annoying… Some Arenanet warrior player probably heard it from 2000 range away while it hit them and they decided to fix the sound effect…
I suppose fixing that sound is the only experience Arenanet had with playing a necro; while fixing it, they probably tested it in game once to make the the sound fix worked…
While playing, they probably realized the autoattack went further than the tooltip stated. Since you know most Arenanet would have never touched the necro otherwise, this was likely the first time anyone at Arenanet become aware of it and they fixed it (unlike 50 million other more important bugs, like the probably very easy to fix Area of Effect indicators on Greater Marks targeting…).
I know it sucks that “easy” bugs like Greater Marks aren’t fixed. But no need to be too negative. Engineers got fixed. Next up will be rangers or us necros.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
I know it sucks that “easy” bugs like Greater Marks aren’t fixed. But no need to be too negative. Engineers got fixed. Next up will be rangers or us necros.
Whats wrong with greater marks? Was thinking of taking it but cant see a point since I usually plant right on groups anyway. Is it supposed to give a larger blast radius?
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
It does give the larger radius, but the green circle showing placement is the smaller size, which can be confusing.
Te Nosce [TC]
It does give the larger radius, but the green circle showing placement is the smaller size, which can be confusing.
My understanding is the mark radius is just the trigger, the blast itself was consistent regardless emanating from the center of the mark. Fair chance I’m wrong.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
It does give the larger radius, but the green circle showing placement is the smaller size, which can be confusing.
My understanding is the mark radius is just the trigger, the blast itself was consistent regardless emanating from the center of the mark. Fair chance I’m wrong.
The marks are still bigger and trigger on at that larger range, but the targeting indicators (the green circles you have when targeting an ability) shows up as the size of the smaller marks rather than the greater marks size – even though the greater marks still work correctly, the targeting is clearly broken.
The only excuse I can think of for this is maybe they are remaking the staff (perhaps to have less marks – so that we don’t basically get forced into having greater marks/staff to be viable as a necromancer). Still, that’s just hopeful optimism, and probably incorrect.