Staff & Axe/Dagger Condition Damage Discussion!

Staff & Axe/Dagger Condition Damage Discussion!

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Posted by: Kaeyi Dream.7590

Kaeyi Dream.7590

I am a level 80 Sylvari Necro, looking to theory craft my way to victory. Any suggestions/tips etc to make my build more effective would be amazing. Just to note this is only one of my builds that i use and it focuses on Condition Damage for PvE. I use this build in both Dungeons and World Events are seem to have a lot of damage output as well as life force gain to give survivability. Without further delay here goes.

Build: http://p.twimg.com/A2iS34UCUAEdv8g.jpg:large

Gear: (Full Rampager’s Exalted Exotic Set)
http://www.gw2db.com/items/57711-rampagers-exalted-boots
http://www.gw2db.com/items/57879-rampagers-exalted-coat
http://www.gw2db.com/items/57837-rampagers-exalted-gloves
http://www.gw2db.com/items/57956-rampagers-exalted-mantle
http://www.gw2db.com/items/57795-rampagers-exalted-masque
http://www.gw2db.com/items/57753-rampagers-exalted-pants

Weapons: (Only staff so far is of any value, working on getting my other weapon sets)
http://www.gw2db.com/items/57575-rampagers-pearl-quarterstaff

Accessories: (Still need to obtain Amulet then i am complete)
http://www.gw2db.com/items/58051-coral-orichalcum-earring x2
http://www.gw2db.com/items/58009-coral-orichalcum-ring x2

Stats: (In Lion’s Arch Unbuffed)
Power – 1969
Precision – 2166
Toughness – 916
Vitality – 916
Weapon Damage – 1111
Condition Damager – 963
Crit Chance – 64%
Crit Damage – 10%
Armor – 1836
Health – 18372

Currently i have no runes or sigils and personally am extremely unsure of which way to go with these, i think i will be using Rune of the Divinity (http://www.gw2db.com/items/49962-superior-rune-of-divinity) to make use of my high crit chance and for the extra 60+ to all stats.

With sigil i think i will go for Sigil of Superior Peril on my axe (http://www.gw2db.com/items/28021-sigil-of-superior-peril), Sigil of Superior Geomancy on my dagger ( http://www.gw2db.com/items/28043-sigil-of-superior-geomancy) and Sigil of Minor Corruption on my staff (http://www.gw2db.com/items/28023-sigil-of-minor-corruption).

Let me know what you all think

YouTuber, Tales of Tyria Host, Streamer & Guild Leader!
Level 80 Necromancer – Somnium [zzZ] Desolation EU!
Everything i do is here: http://www.kaeyidream.com :3

(edited by Kaeyi Dream.7590)

Staff & Axe/Dagger Condition Damage Discussion!

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Posted by: SallyStitches.4096

SallyStitches.4096

I am interested in this as well. I am also running a staff and axe/dagger build. So far I’m 20 in Spite, 20 in Curses, and 7 In Blood Magic, although I may drop that, not sure yet. My focus is on Wells. I run very Well-heavy in dungeons, as I find them to be so viable.

Staff & Axe/Dagger Condition Damage Discussion!

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Posted by: Kaeyi Dream.7590

Kaeyi Dream.7590

Yes i am extremely well heavy i use death shroud everytime the bar is full and i put wells on every cd!

I use the melee weapons to gain life force and for the extra wells and condition damage when my staff skills are on cd.

YouTuber, Tales of Tyria Host, Streamer & Guild Leader!
Level 80 Necromancer – Somnium [zzZ] Desolation EU!
Everything i do is here: http://www.kaeyidream.com :3

Staff & Axe/Dagger Condition Damage Discussion!

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Posted by: Hadri.8125

Hadri.8125

Why choosing axe over scepter? Scepter synergies way better than axe with condition damage.
Stack a few bleedings from scepter, use signet of spite and epidemic + well of suffering and let the damage flow.
Take a look at rune of the afflicted.

(edited by Hadri.8125)

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Posted by: Takarazuka.3025

Takarazuka.3025

Like Hadri stated…. axe is a poor choice if you’re going condition build. Scepter/dagger has better synergy with Scepter #1 added bleeds/poison on cast as well as #3 doing damage based on conditions on target.

While I, personally, do not use Spite or Epidemic since I am pure Wells… it is a very viable option. Make sure to utilize the combo from wells by using Staff #4 to trigger area blindess while you kite.

I also do not stack precision since scepter and staff have very poor damage scaling and it is not your primary source of damage anyways. I use the Carrion stats for my gear and stack vitality instead since we will be taking hits at some point due to low mobility when Grasping Dead is on cooldown.

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Posted by: Sigma.9746

Sigma.9746

Well, Precision is good for the 66% chance of a bleed on a crit I suppose. Once we have the damage formula so we can see increase in effective HP from a point of Toughness then we’ll know when Toughness is better than Vitality (as we have so much condition removal that your eHP is a far better metric). Axe is a teamwork/farming weapon. You can cripple in a nice big AOE for kiting while dishing out damage or vulnerability. You don’t have the DoTs of Scepter and do less damage than the Dagger, but are still ranged and help the team.

Again, we need the formulas behind a lot of these skills; I’d love to see how everything scales with Power. If you want to main the Axe I’d probably recommend 30 into Spite, as that gives you damage and duration on your Vulnerability and Cripple. It also synergizes well with a Focus offhand. Throw in 30 Death Magic for Dark Armor along with the Staff traits and you’ll be hard to kill while putting out solid damage. Last 10 can go where you want.

That’s the current theory I have for Axe sPvP; haven’t tested out much yet. For dungeoneering you can probably use a similar if not the same build

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Posted by: Skliros.1058

Skliros.1058

For axe and staff, Power and Precision will do infinitely more than Condition damage. If you take a look at your Staff spells, the DoTs on your abilities are rather lackluster. The real damage is going to come from the initial tick, your Wells, and the penetrating autoattack. Axe is pretty self-explanatory why it benefits from Power and Crit. If you want a bleed/poison build, go with scepter, as Hadri pointed out.

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Posted by: Woehero.6218

Woehero.6218

Why choosing axe over scepter? Scepter synergies way better than axe with condition damage.
Stack a few bleeding’s from scepter, use signet of spite and epidemic + well of suffering and let the damage flow.
Take a look at rune of the afflicted.

I have to agree with this, However I’ve swapped Well of Suffering for Corrosive Poison Cloud as when I’m in a tough area or see a large amount of enemies I can get my conditions down before hand spread them with epidemic then heal using Consume Conditions to get rid of the side effects of these skills. Got to admit it’s worked so far. As for Armor I’ve yet to get end game armor such as yours but I am using lvl80 armor with 3 superior runes of the krait and 3 superior runes of the afflicted. This gives me a nice extra set of Condition damage as well as bleed duration. My armor is Condition, Power, Vitality as I agree with a previous poster we are taking damage when Grasping dead is on CD. Despite this it is down to you how you play your character what may work for one person won’t always fit another persons play style. I’m in the DsC anyway so I can always chat to you in game or on steam about the necromancers play style.

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Posted by: Kaeyi Dream.7590

Kaeyi Dream.7590

Thanks for all of your feedback, much appreciated

YouTuber, Tales of Tyria Host, Streamer & Guild Leader!
Level 80 Necromancer – Somnium [zzZ] Desolation EU!
Everything i do is here: http://www.kaeyidream.com :3