Staff Marks and destructible objects.
I suspect they are going to get hit in the AoE nerfs coming, so being triggered by objects is a fair tradeoff IMO.
I would like to see staff marks trigger on destructible objects. If a mark can damage something, then I feel like it should trigger. There are some situations where it might be frustrating in a PvE setting, where you are laying down marks for an incoming enemy but they trigger early because you happen to catch the edge of some destructible barrel or something before the mob gets there. In general though, I think it would be a positive change.
I don’t find it to be imbalanced when it comes to siege weapons in WvW, because they almost always trigger anyway because an enemy is there using the weapon so they trigger. If there is no enemy, then you likely have more time anyway to take down the siege weapon without the need for marks.
Marked Souls
But the objects are not affected by condition damage , so marks can only land a direct damage.
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
But the objects are not affected by condition damage , so marks can only land a direct damage.
Right, but this is no different than using a scepter on an object. It uses only the direct damage portion of the skill and not the condition damage of the skill.
Marked Souls
But the objects are not affected by condition damage , so marks can only land a direct damage.
That is true, but the direct damage from marks is still reasonable enough to use, especially the Staff #4 skill. Keep in mind that meta bosses such as the Dragon Lieutenants can receive conditions such as bleeding and poison. Plus, I would prefer to use marks on objects because they are fast and cover a lot of ground with Greater Marks. Necrotic grasp moves very slow and in a straight line.
Nothing is stronger than the dagger against objects .
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
I have more of a problem with them not being triggered by downed enemies. It would be nice to be able to bleed multiple foes to death in wvw.