Staff Mastery Revamp

Staff Mastery Revamp

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

This is an idea to improve the hybrid weapon for the Necromancer, staff.

Staff Mastery
Staff skills recharge 20% faster. Wielding a staff additionally grants 280 precision (OR POWER). (based on level).

This allows Staff to improve its hybrid-ability as a Power and Condition weapon, since it has effects that affect both. Precision fits nicely because it helps power and condition users and just seems to fit the weapon itself.

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(edited by Daecollo.9578)

Staff Mastery Revamp

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Posted by: Afya.5842

Afya.5842

Don’t think that will help anything.

The staff have almost no power skill so it doesn’t help much. Power user mostly use it for the utilities.

For condition user, prec doesn’t help much either because of the unspammable properties of those skills.

Just my opinion.

Staff Mastery Revamp

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Posted by: Daecollo.9578

Daecollo.9578

Don’t think that will help anything.

The staff have almost no power skill so it doesn’t help much. Power user mostly use it for the utilities.

For condition user, prec doesn’t help much either because of the unspammable properties of those skills.

Just my opinion.

More bleed procs due to criticals.
More power damage due to criticals.

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Staff Mastery Revamp

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Posted by: Bhawb.7408

Bhawb.7408

Why precision? I realize it will “help” both offensive setups, but staff is innately a support/defensive weapon, not offensive.

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Staff Mastery Revamp

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Posted by: Daecollo.9578

Daecollo.9578

Why precision? I realize it will “help” both offensive setups, but staff is innately a support/defensive weapon, not offensive.

All weapons are offensive. Kind of the reason to have a weapon in the first place.

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Posted by: Bhawb.7408

Bhawb.7408

No they aren’t… there are numerous weapons in the game which are utility or defensive, not offensive. Staff is a utility weapon.

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Posted by: Flumek.9043

Flumek.9043

Those +10% crits wont help much:
a) bleed procs – the attack rate is slow
b) more damage – the #1 skill despite big hits has bad dps
c) higher attack for 2h weapons – hybrids often lack power to make use of good crit% and c.dmg. , but if u want crits in DS , we already have fury + 50% crit traits.

Hybrids are also often squishy, yet they need to fight for some time , for their condition side of damage to do its ticks. And staff is mostly a utility/defensive weapon, so a pure defensive stat increase wuold be more suited.

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Staff Mastery Revamp

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Posted by: Flumek.9043

Flumek.9043

For staff to finally see some power action:

- remove aftercast…. 0.7s cast + 0.6s aftercast, basicaly half time u are doing nothing
- increase projectile speed
- DPS: #1 + #2 on CD = a bit less than axe autoatack…….. so yeah
- Re-arrange damage between marks + do something with spite trait +10% marks damage

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Posted by: Draehl.2681

Draehl.2681

Yeah, either base mark damage needs to go up, or the Spiteful Marks trait needs to be a 100% bonus or so.

Staff Mastery Revamp

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Posted by: Bhawb.7408

Bhawb.7408

Uh, no. What part of utility weapon are you missing?

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Staff Mastery Revamp

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Posted by: Daecollo.9578

Daecollo.9578

No weapon is a Utility weapon.

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Staff Mastery Revamp

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Posted by: Balekai.6083

Balekai.6083

For Power Necro: Staff is a 1200 range mass support/utility weapon with subpar damage (because of the low base damage of skills).

For Condition Necro: Staff is a 1200 range mass condition damage/control/support/utility weapon that has very potent and continual AoE dps against groups of enemies.

In my opinion the Staff is not a hybrid weapon. It’s really a condition based weapon and is only used by power builds because its the only 1200 range choice other than DS and for its AoE ability/utility. Other than that the DPS with power builds is lackluster compared to other profession’s ranged weapons. If the DPS was fair or moderate on par with other classes, Staff would likely become overpowered.

A power and precision buff on Staff Mastery wouldn’t help staff damage all that much, since again mark damage is rather low. A precision buff would help the Marks a little by making it more probable to crit and thereby trigger more bleeds.

I think something more original and condition based should be added. Like all marks have a 33% chance to cripple targets for 1 second or something of that nature.

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Posted by: Bhawb.7408

Bhawb.7408

^It isn’t a condition damage or power damage weapon. It is a support and utility weapon; most classes have at least one. In our case, it uses conditions and condition control to do this. Power classes use it because the utility is amazing, and at least it does some damage from range. Condition-damage classes use it because it gives access to more damage conditions, and dat sweet utility.

But that is always what it has been. It has never been a damage-based weapon, nor should it become that. Frankly, I’d be happy if they just got rid of the mark-damage trait and made it something totally new.

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Staff Mastery Revamp

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Posted by: Andele.1306

Andele.1306

No weapon is a Utility weapon.

So in addition to our, the Mesmer staff, Warrior hammer mace shield warhorn, thief shortbow, guardian staff hammer, ele focus and engie shield dont exist?

Also all that needs to be done with the 20% cdr is to cause chillblains and blood to be combo fields OR cause chillblains and blood be blast finishers to make it as strong as the best weapon cdr traits.

I’d be happy if they just got rid of the mark-damage trait and made it something totally new.

My old suggestion – Spiteful marks: Evading a mark (so only if noone is hit and at least 1 person evaded it) causes 3 stacks of confusion (to every enemy that evaded it).

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(edited by Andele.1306)

Staff Mastery Revamp

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Posted by: flow.6043

flow.6043

A weapon being used for its utility and therefore being a “utility-weapon” can be argued for pretty much every weapon in the game, but that’s beside the point.

The OP’s suggestion makes sense to some extent. It would be a huge buff to some builds out there, but I’m not sure it really needs that. Also, 280 stat points for an adept trait, that’s pretty huge considering that some master or gm minor traits don’t grant you half that much.

Anyway, what I’d like to see first is a staff that works free of bugs :/

(edited by flow.6043)