As the titel says i feel like staff got left behind in a lot of rearguards and needs an update. So here are some of my ideas to improve staff and turn it into the condi based support weapon it always wanted to be.
Skill 1 – Necrotic Grasp
This Attack just feels very slow also it doesn’t fit the condition theme, that the rest of the Staff skills have, and only does very little power based damage. While it is a piercing projectile, that generates life force, this does not compensate for the very slow attack speed.
My suggestion: Make it be a guarantied Projectile finisher instand of just 20%. “Hammer Bolt” on Revenant Hammer already functions this way and has about the same attack speed and range. This would increase DPS as well as group support by reliably triggering combo fields.
“Skill 2 – Mark of Blood
A while back, when several staff traits became baseline, this Skill has been nerfed from 3 to 2 Stacks of bleed (in PvE) but it remains the main damage skill on staff. 2ndly the regeneration on this skill is just boring and ineffective as group support.
My suggestion: Revert the nerf for PvE and replace the regeneration with either a direct heal or, now that that’s a think ,… with barrier. If this turns out to be to powerfull for “Mark of Evasion”, just change the trait to “Minor Mark of Evasion” and have it cast the old version of the skill.
Skill 3 – Chilblains
Overall descent. Great synergy with Bitter Chill and Deathly Chill but the combo field Poisson is lackluster and It’s CD is a bit to high for the payoff.
My suggestion: Change the combo field to “Ice”. This not only fits better thematically, hints the name “CHILblain”, but also gives the skill even better damage potential for combos with Bitter Chill, Deathly Chill and the “new” Necrotic Grasp (see above) and it lets you use the blast finisher, on skill 4, to blast a frost aura, which is better group support on bossed that are not effected by weakness, plus weakness is not that hard to come by anyway. Also changing this skills poison, the combo field of which would be gone anyway, to torment, would improve synergy with the upcoming new elite spec and compensate for the fact that scourge wan’t have access to the Deathly Chill synergy.
Skill 4 – Putrid Mark
Great skill and probably the only think that keeps staff still in use by most people. The only problem i see is that this skill is to selfish for a support weapon.
My suggestion: Change it to transfer conditions from yourself and allies in the target area to enemy’s in the target. The numbers might requiter a bit of tweaking to work well in large groups (WvW).
Skill 5 – Reaper’s Mark
This skill will always fear it’s targets away from the caster, leading it to push apart enemy groups in PvE.
My suggestion: Have this skills fear effect originate from the center of the mark, just like it is the case with the sand shades when using the F4 ability on scourge. This way it would be possible to steer enemy’s into a certain direction, like into an AOE, back towards you or down a cliff, all without having to reposition yourself before.
That endet up being a way bigger wall of text then i anticipated.
Anyway. tl;dr: buff staff plox.