Staff Rework Idea

Staff Rework Idea

in Necromancer

Posted by: PrivateDeathdoor.8194

PrivateDeathdoor.8194

I would love to see staff buffed, and so would… ya know… almost EVERY Necro.

What does staff bring to the table that no other Necro weapon does? Nothing. All do some sort of cc, all do some sort of condi, and have some sort of power ability. They all have better auto attacks, as well. I mean, come on… A non-homing missile that does nothing but very VERY low power damage. My farts do more damage irl than the staff auto.

I would love to see the staff get some love, almost every necro would. it is the most fun weapon, but can be the least damaging and least viable as it currently sits.

Here are my ideas I came up with:

I would like the staff auto attack to apply 1 stack of poison for 1(2?) seconds. Also, please beef up the auto damage and make it at least a semi homing-missile. Since it already has two different casting animations, they could just make the first auto like it is currently, maybe more power damage, and have the second one apply the poison.

The mark damage is not that terrible, the only thing I would really want changed is to make them last for 1 second when they explode and do a 2nd tick of everything. Sure, can nerf the damage and condi stacks down a tiny bit to be roughly the same damage.

Putrid Mark is fine, but I would like to see a better power scaling since it is supposed to be our “power” damage for staff. Reaper’s Mark should probably do a bit more as well in regards to power damage, but i would rather see something buffing the fear duration – but that may just be a fool’s dream. Though… They could add 1 second of chill to it as well to fit the name.

Thank you for reading,
Felkros Darkwhisper [Vale]

(edited by PrivateDeathdoor.8194)

Staff Rework Idea

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Posted by: Muchacho.2390

Muchacho.2390

I wouldnt call staff the least viable weapon if almost all pvp builds use it…

But just to clearify that doesnt mean staff is good or bad, it just means staff is more useful in pvp then most of our other weapons.

But if you want a terrible necro weapon just look at axe. Even after its recent buffs i still find it kinda luckluster.

Staff Rework Idea

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Posted by: PrivateDeathdoor.8194

PrivateDeathdoor.8194

Well the problem with staff is that it is the most easily counterable weapon in the game from my experience. The thing that gives it some saving grace is the trait that is basically required. Unblockable and gives pretty good life force. Without that trait, though, you are screwing yourself out of pretty much all life force. That is a part of the reason why I wouldn’t mind seeing it pulse for 1 second after and do a little less immediate burst, but more chances to guarantee it hits.

Edit: Might as well add that Scepter is pretty much our best right now, and it is really strong when coupled with warhorn.

(edited by PrivateDeathdoor.8194)

Staff Rework Idea

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Posted by: zapv.8051

zapv.8051

Staff is the best pvp weapon currently, while also being least counterable due to unblockableness and 3/4 second cast times. You seem to sincerely underestimate just how strong unblockable aoes are. Your suggestion of making them pulse twice, but have weaker effects would add more counterplay and nerf the weapon. People would just walk out of the marks by the second tick.

The auto change would be fine. If you want reaper’s mark to inflict chill, run the reaper traitline. If you want the fear to last longer take master of terror. If they wanted a meaningful buff to Reaper’s Mark, they should just make it deal more power damage. Once again, I want to iterate that staff is our best pvp weapon currently. Largely because chillblains, putrid mark, and reaper’s mark are all amazing skills.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Avador.8934

Avador.8934

I love staff. Pls no change.

I am lazy to write it over and over. So sorry for my English.

Staff Rework Idea

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I’d be happy if they increased the velocity of the auto attack projectile.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.