Staff & daggers

Staff & daggers

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Posted by: tborggren.4831

tborggren.4831

Hallo all, I need some help here.
I am playing with Staff(Doungeon)& daggers(Random), but I have a hard time to get around what stats to use.
Atm from traits I have speced: Curses 20/ Vit 30/ Soul 20. So my plan from here is to bust: Power/Pre/Thoughness.
But I like to hear from you guys, how to look at this?

“My spec comes from the feeling I have on the GW2 Necromancer, that its fare from A necromancer, and that the minons are weak, both in pve and pve(And that they are not controlable) There stats are allover the floor. (And there are no class based armor)”

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Posted by: necromancin.2396

necromancin.2396

That totally depends on where you want to go. Support/ DPS/Control build. I do think you’ve put too much into Soul Reaping, it’s a waste to go past 10-15 points.

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(edited by necromancin.2396)

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Posted by: tborggren.4831

tborggren.4831

Thanks for feedback

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Posted by: necromancin.2396

necromancin.2396

Honestly though, I wouldn’t even bother using a staff if your’re looking for survival. If a creep/player dodges or misses your marks, you’re screwed. It does less dmg than say dagger/dagger or scepter/dagger. It’s meant for minion/range builds hence its trait offers boon duration/toughness.

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(edited by necromancin.2396)

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Posted by: Kayotik.5790

Kayotik.5790

You know, you’re the second person today that has commented on staff’s low damage. I guess I’m going to have to make a video soon.

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Posted by: tborggren.4831

tborggren.4831

im not useing the staff for damge i my add, but for group use in doungeons. I find it realy good for support. I use the daggers for like when I am jumped in pvp/wvsw or for fast killing in lower areas.
:)

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Posted by: Pimpslapper.2047

Pimpslapper.2047

@Necromancin, the staff in PvP is awesome. How can you say it is no good for survival? Chill and fear and AOE? What more do you want except to get rid of the lamest Auto attack and animation in the game. And it looks like a Scythe lol…I put a hydromancy ruin on it to get an additional chill everytime I switch weapons.

It takes practice landing your marks, but it gets easier. The long cast times suck, but you learn to live with them. Wouldn’t give it up on my wells necro!

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Posted by: Mammoth.1975

Mammoth.1975

Staff 2 can get up around 5k aoe bleeding on a 4.75s recharge with .75s cast time, along with aoe regen. That’s nearly a thousand sustained aoe dps right there. It does plenty of damage, it just takes 12s to get up to speed, by which time a lot of fights are decided.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: Mammoth.1975

Mammoth.1975

11s I should say. :o

If you’re not playing to win, don’t complain when you lose.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Necro is my main, been playing it since beta 1, so I can honestly say if you wanna be a good necro, you need to be versatile and use all the weapons you have available depending on the situation. That being said, its ok to specialize in 2 of your favorites for general purpose. As far as the staff goes, it does do low damage, but only in quick fights as some people mentioned. The longer the fight the more the damage you pump out escalates. A perfect case would be 2nd boss in TA story with the phantom minions. I usually wind up soloing him because I can just kite around the room, laying wells all over him and dropping a few behind me to thin out the nice little entourage of “followers” and at first it’s slow going, but the longer you do it, the faster his hp bar depletes. So keeping that in mind, play your staff with similar tactics when applicable (or when you just want massive aoe’s and don’t care much about max damage in fast fights). As far as daggers go, thats a sticky subject but Im gonna tell you what works best for me, may not work for everyone but i love it and have a high success rate. I grandmastered death magic (for the toughness and the added toughness -to- power conversion at the grandmaster level), then I mastered blood and curses (the crit one). The reason I don’t use spite for power at all is because as a dagger build it just doesn’t work. I tried it that way and failed miserably, my damage was scraping the floor. The reason for the high crit rate is to continue activating bleeds on crits, I have about a fifty five percent crit rate and can stack bleeds of normal hits really fast. I also have condition damage on my gear, since really that’s where the majority of my punch comes from anyway (also allows for good synergy with your preference to use the staff). With high hp, toughness, and condition damage you can pretty much obliterate anything in your path if it’s done right. I solo champions all the time. I tried it without minions, and it’s possible to do, but not very feasible. I hate minions with a passion so I decided to use only the ones most beneficial. The shadow fiend, especially with the new update is one bad mammajamma, and honestly he usually lasts longer than the flesh golem (which is the only other minion I use). The fleshy is a decent tank too though and excellent for interrupts and crowd control should you get in over your head. Plus grandmastering death magic gives them more hp and a variety of other effects you can benefit from (like the added toughness per summoned minion). As for the rest of the utilities, it honestly depends on the situation. I do like spectral grasp, but not always feasible. Well of corruption and any other well you choose to use pretty much destroys all (especially if you use the trait to make them ground-targetable). Other than that play around with it, see what works for you. Since everyone’s playstyle is different it all really boils down to tweaking it to your liking.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Teknobug.3782

Teknobug.3782

Staff and low damage don’t belong in the same sentence. Yes it is hard to hit dodgers or runners with a staff but I still do it. But the scepter/dagger is my weapon of choice.

Yak’s Bend WvWvW’er [Mount Phoenix Imperials]
Intel i7 3770K @ 4.5GHz | 8GB G.Skill DDR3 1600 ram | Gigabyte R9 280X 3GB (14.2)
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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Maybe you should read a little closer to what was said about the staff :p I said it only has low damage in fast fights, overall its our highest damaging weapon but you have to build up to it.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Teknobug.3782

Teknobug.3782

Maybe you should read a little closer to what was said about the staff :p I said it only has low damage in fast fights, overall its our highest damaging weapon but you have to build up to it.

Well staff does better direct damage, scepter does better condition damage, scepter attack #1 part 2 & 3 adds bleed & poison over and over, grasping dead sticks another bleed then feast of corruption scales on the amount of conditions the target has. Staff can still add condition but isn’t as effective as the scepter is, with the staff I can hit ~700 damage (or ~1800 crit) per autoattack and putrid mark can hit pretty hard too, I’m lucky if I can hit 350 with the scepter, but feast of corruption has hit as hard as 4500 for me a few times.

Yak’s Bend WvWvW’er [Mount Phoenix Imperials]
Intel i7 3770K @ 4.5GHz | 8GB G.Skill DDR3 1600 ram | Gigabyte R9 280X 3GB (14.2)
Win 8 Pro 64bit