Staff or A/W

Staff or A/W

in Necromancer

Posted by: States.6387

States.6387

Currently on my necro i’m running a 0/4/5/0/5 build thats focused on using D/D. For my second weapon set i was using the axe and warhorn for its retaliation, daze, and speed buff but was wondering if staff might be better.

With the axe / warhorn i can apply vulnerability, gain retaliation, daze my target, and increase my movement speed.

With staff i can poison, chill, heal, fear, and attack from a good distance.

I figured that with staff i can deal with thieves easier since i can trap them with marks if they go invisible but i can buff my damage with daggers better if i stick with a/h.

I’m looking for opinions on which weapon set would support me better for both wvw and spvp.

Staff or A/W

in Necromancer

Posted by: LittleHorn.6728

LittleHorn.6728

In PvP, where does most of your damage come from? Based your trait point distribution you are definitely not dishing out a lot of direct damage.

Staff or A/W

in Necromancer

Posted by: States.6387

States.6387

My damage is coming from the dual daggers. Its been mainly a build that focuses on survival so in wvw and spvp and i can jump in the middle of everything and hold their attention while dealing damage and letting my team pick ppl off. I’m basically a “tank” if you were to resemble it to traditional mmo standards. Its been working wonderfully in securing kills and acquiring wins so my build isnt the issue its just figuring out what would work best as a secondary weapon to support the dual daggers.

Staff or A/W

in Necromancer

Posted by: LittleHorn.6728

LittleHorn.6728

Ok, well as far as a good support for your daggers i would probably go with the staff. It will give you some range and fear when you need to recover, and the Mark of Purity is great for cleansing. If this “tanky” build is working for you then keep at it, laying down marks on a point will help ya keep it.

Staff or A/W

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Fundamentally, both axe and dagger MH are power weapons. Neither one does any condition damage. Consider abandoning Curses, or enough of it, to increase your power. Make up for the lack of precision somewhere else. Critical hits are modified based on your aggregate power so power takes priority unless you are running scepter and want to bleed them to death.

Edit: Your traits and weapon choices conflict with each other. Builds can still work that way, and my opinion is just that, but I have tried lots of crazy builds and Arenanet did a find job making sure there was no real “meta” for Necromancer. Also, that is just how I like it — variety is nice and not face-roll boring like some other professions.

(edited by Anchoku.8142)