Stealth Nerfs this Patch (Aug 6)

Stealth Nerfs this Patch (Aug 6)

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Posted by: Dredlord.8076

Dredlord.8076

Is anyone noticing anything that isn’t adding up with this patch?

so far it seems DS is taking more damage again.

Crit seems capped in DS even worse than before (5 out of 6 LB non crit with over 90% crit chance)

Anet has a solid track record of not putting nerfs in the patch notes for necro so this seems well within reason to me.

Is anyone else getting these results too?

Stealth Nerfs this Patch (Aug 6)

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Posted by: Afya.5842

Afya.5842

So the 60% “hot fix” is real? lol

Stealth Nerfs this Patch (Aug 6)

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Posted by: Dredlord.8076

Dredlord.8076

So the 60% “hot fix” is real? lol

did you hear a rumor this was going to happen?

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Posted by: chefdiablo.6791

chefdiablo.6791

I wondered if something changed.

I got into a Aetherblade fight that should have been routine but my DS dropped much quicker than I expected.

I also feel like Life force generation is a bit more difficult than before.

I don’t know for sure if there have been some adjustments, I really hope not. Constant tinkering with this class is very annoying.

Stealth Nerfs this Patch (Aug 6)

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Posted by: Blaine Tog.8304

Blaine Tog.8304

I’m testing this in the Heart of the Mists. It doesn’t appear that our DS was reduced to “true 60%” this patch.

One interesting change they made was that you can mouse over your DS bar to see what % of LF you have left. I could be wrong, but I think that that’s new. It’ll make calculating our LF much easier.

EDIT: Yep, still seems like 120%, at least in Heart of the Mists.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

(edited by Blaine Tog.8304)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

One interesting change they made was that you can mouse over your DS bar to see what % of LF you have left. I could be wrong, but I think that that’s new. It’ll make calculating our LF much easier.

That’s not new, I’ve been doing that for a couple months now.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Huh, I never noticed. All the same, makes the math easy.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Invictus.1503

Invictus.1503

I just got into the game tonight and noticed my DS didn’t seem to last so long now. Was going to post here but see it is already there. So first they take the absorption factor away so damage bleeds over, now they make it more fragile too. REALLY?!

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Andele.1306

Andele.1306

The DS crit trait might be bugged (noticed it during gauntlet when trying different builds for a 5 handicap ooze fight), down to being like 20%~
DS on the other hand still SEEMS to be the same, if youd compare the damage normal veterans to with the current content.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

If you’re doing the Jubilee content, it may seem like you’re losing DS quickly but that’s mostly just because the mobs hit so darn hard. Also, I think the effects culling system is going overboard because a lot of the damage is hitting without any animation at all.

When I was doing CoF and HotW earlier, my DS seemed normal.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

Stealth Nerfs this Patch (Aug 6)

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Posted by: Azraeel.1238

Azraeel.1238

I agree with Blaine, you might have been doing the pavilion mobs where they hit hard, and some hits might instantly down you. Another thing is, if you aren’t critical hitting that much, check if you have weakness on you. Some trash mobs, i think pirates, throw weakness condition.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Stealth Nerfs this Patch (Aug 6)

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I just put my necro back on the shelf. Oh well, it was fun for a while.

Back to WvW with my mesmer.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Nervs.6702

Nervs.6702

Ya i agree with you DS feels like its taking more damage again. And have they changed Spectral Wall ? because it doesn’t say life force gain on tooltip anymore ?

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Posted by: Rennoko.5731

Rennoko.5731

Anyone done any real testing beyond thoughts and feelings? I will do some today once I find the time.

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Posted by: Dietzen.6127

Dietzen.6127

Ya i agree with you DS feels like its taking more damage again. And have they changed Spectral Wall ? because it doesn’t say life force gain on tooltip anymore ?

Since SW was changed it hasn’t mentioned life force gain, so this isn’t new.

Stealth Nerfs this Patch (Aug 6)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Anyone done any real testing beyond thoughts and feelings? I will do some today once I find the time.

Those that have are reporting that there was no change in death shroud. Everyone that thinks there was is going off of a feeling.

Though more testing is good.

Easiest way to test Deathly Perception is to get 50% crit chance out of death shroud, then just hit things a lot with life transfer and such, see if any hits don’t crit.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Stealth Nerfs this Patch (Aug 6)

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Posted by: Nervs.6702

Nervs.6702

Ya i agree with you DS feels like its taking more damage again. And have they changed Spectral Wall ? because it doesn’t say life force gain on tooltip anymore ?

Since SW was changed it hasn’t mentioned life force gain, so this isn’t new.

Since June 25 patch:

Spectral Wall: Normalized the amount of protection gained to 5 seconds for allies. Replaced the vulnerability with a 1-second fear when enemies try to cross the wall. Added 4% life force gain on hit. Increased the recharge to 45 seconds. Reduced the base duration to 5 seconds and 7.5 seconds while traited with Spectral Attunement.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013/first#post2339673

After that patch i do not see any other patch saying life force gain is removed ? But i think the tooltip is just bugged

(edited by Nervs.6702)

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Posted by: SupahSpankeh.8452

SupahSpankeh.8452

Good grief.

Took all of 10s to test. Spectral Wall generates 4% LF per hit as before. It’s just a tooltip change.

Now, anyone care to test LF HP values?

Mad Skullz | 80 Necro | Piken Square

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Posted by: Dietzen.6127

Dietzen.6127

Ya i agree with you DS feels like its taking more damage again. And have they changed Spectral Wall ? because it doesn’t say life force gain on tooltip anymore ?

Since SW was changed it hasn’t mentioned life force gain, so this isn’t new.

Since June 25 patch:

Spectral Wall: Normalized the amount of protection gained to 5 seconds for allies. Replaced the vulnerability with a 1-second fear when enemies try to cross the wall. Added 4% life force gain on hit. Increased the recharge to 45 seconds. Reduced the base duration to 5 seconds and 7.5 seconds while traited with Spectral Attunement.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013/first#post2339673

After that patch i do not see any other patch saying life force gain is removed ? But i think the tooltip is just bugged

What I was referring to was the tooltip, the tooltip didn’t say anything bout life force gain.