Stretching out necromancers mechanisms

Stretching out necromancers mechanisms

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Disclaimer This is a just for fun thread in the wait for any valuable information on how specializations will really work.

The first thing I asked myself when they talked about the specialization was what were necromancer’s unique mechanisms.
The first thing I came up with was, of course the death shroud and here I’ve been struck by a fact : DS is everywhere in our traitline, it would be impossible to remove it and pretty hard to change it.
So I looked for others features that are pretty unique to the necromancer : Utility skills/weapon skills/traits. And here we got a lot of things we can do.
- Minions
- Spectrals skills
- Corruptions
- Wells
- Marks
- Siphons
… etc.

So for fun I tried to imagine these mechanisms under a new design.
I had already talked about one of them :

The Horror
The Horror is a way to strech Minions skills. In fact, while in the Horror specialization, I had imagined that instead of raising a minion, the necromancer would have the minion dwelling in himself and then directly access to the active skill of the minion equiped. With this slight change the necromancer specialized in Horror would gain reliable blast combo and a lot of in combat mobility.

The Gravedigger
For the Gravedigger I’m more looking into Maks and Wells. Just imagine that they are changed to something similar to mantra (mesmer) or venom (thief). Instead of using them as set aoe, they become buffs like :
- Marks : Gain x charge of a set mark. Each time the Gravedigger is hitten a charge is triggered.
- Well : Gain x charge of a set well. The Gravedigger can use any charge at will, this charge become an aoe (a lot like mantra).

The Wraith
For this one it have to be about spectrals skills. We can imagine that while on the Wraith specialization the necromancer lose the possibility to gain this second health bar from Death shroud changing our F1 ability in a switch weapon like ability. Then at the same time spectral skills change into selfbuff that allow the Wraith to transfer damage directly to the LF pool for a set duration. We already got spectral armor and spectral walk buff ready for that. Spectral wall could become a selfbuff that pulse fear around the necromancer (Yes, that would be pretty OP but whatever, it’s just for fun) and spectral grasp a 4 seconds buff that pulse 1 second chill every second around the necromancer after using the skill.

The Strigoi
This could be a specialization based on siphon and corruption allowing the Strigoi to grant a buff each time he inflict himself a condition. To make it fun and totally unereliable, we could imagine that each time he inflict himself a condition, an aoe sihon happen around him and for each target hit, he give a number of staks of a set buff per condition to allie around. (of course target limited to 5).

All of this is unlikely to happen but, again this is for fun. So let me ask : And you how would you streched necromancers mechanisms?

No core profession should be balanced around an optional elite specialization.