Rank 80 sPvP
Champion Phantom
(edited by Prophet.1038)
Hey All,
I’ve recently upgraded my computer and i shall have a video out by this week or the week after.
I’ve also started streaming if any of you necros want to watch me sPvP/WvW/GvG with my necro. http://www.twitch.tv/prophetsaladin/ Make sure to follow
I’ve been running this build for about 7-8 months now, its very easy to play.This build is straight faceroll. Like any condi builds, in small scale its too strong to be able to sustain against it. This build focuses on mass condi, being able to apply perma cripple, 12 stacks of bleeds, and 8 sec of burning every 10s (6k dmg). If it gets enough attention i’ll post a detailed version of the build + a video.
- Prophet Saladin
(edited by Prophet.1038)
that build seems cool but there is a problem..on next path we duhmfire will get nerfed to the ground… AGAIN!
dhuum fire needs a nerf lol. 8s every 10s is so strong. With buffs you should have around 2.1k condi dmg. There is no sustain against that. I would trade dhuum fire for something else if also i was given the weakness duration of weakning shroud to its original state with the internal CD maybe increased?
2K damage/tick…..Really you make me laugh.
Warrior can go up to 5k damage/tick, maybe more….in few seconde!
Necro we are trash!
its basic condi roaming build vastly use
your trait which gives 33% condition duration with scepter is useless as you got 100% condi duration already and duration isnt stack above 100%
i would take chill sigil as it can save you against melee gank
and also recomended to use fear with scepter as you’ll tick 3 times doing 1k dmg each tick. with staff it will tick only twice as you got 90% duration and not 100%
i also put my 10 points in blood magic to give me blood mark when dodge or reduce charge on dagger skills
That burning damage will be nerfed though. The build looks really good actually, but if you compare it to a Warrior or Guardian dps, it’s not very good, PvE wise. As your build is about doing damage while staying alive it works well in PvP situations.
its basic condi roaming build vastly use
your trait which gives 33% condition duration with scepter is useless as you got 100% condi duration already and duration isnt stack above 100%
False.
Lingering curse increase the base duration of the skill and after that the bonus condi duration is applied. If its worthwhile is another topic …
I utilize a wvw frontline necro tank build that would have those condi’s you spam out amount to being worthless cause they would roll off like beads of water.
I utilize a wvw frontline necro tank build that would have those condi’s you spam out amount to being worthless cause they would roll off like beads of water.
Congratz. He said it was for small scale in the op, not zerging.
Haha this is literally the exact build ive been playing since dire release. Except i switch the utilities up. good stuff but yes its stupidly broken.
Nice build dude, and gg on soul reaping ;D I think when I can get the money I’ll run this but with a bit of changes, increased power and crit. x3
2K damage/tick…..Really you make me laugh.
Warrior can go up to 5k damage/tick, maybe more….in few seconde!
Necro we are trash!
Cool! Thats really interesting i love fighting classes that give me confusion actually just conditions in general its so easy to transfer them back :P. I usually switch the epidemic to Plague signet when i notice a condi class about to engage, 3 condi skill xefers so skrong :P.
its basic condi roaming build vastly use
your trait which gives 33% condition duration with scepter is useless as you got 100% condi duration already and duration isnt stack above 100%
i would take chill sigil as it can save you against melee gank
and also recomended to use fear with scepter as you’ll tick 3 times doing 1k dmg each tick. with staff it will tick only twice as you got 90% duration and not 100%
i also put my 10 points in blood magic to give me blood mark when dodge or reduce charge on dagger skillsFalse.
Lingering curse increase the base duration of the skill and after that the bonus condi duration is applied. If its worthwhile is another topic …
This :P.
The reason I don’t use the blood magic is mainly because i’ve been noticing good thief’s running D/d with 30 in SA which makes it very kitten me. Having the 10 in soul reaping allows me to gain DS faster with (5 – gluttony) and lose DS slowly. Small scale its harder to gain DS than in zergs. The 10 in soul realping gives me higher life force + 10 %crit dmg which isn’t bad when i crit on my feast of corruption. So to me its makes sense but i’ve run the 10 in blood magic its still as effective.
(edited by Prophet.1038)
Haha this is literally the exact build ive been playing since dire release. Except i switch the utilities up. good stuff but yes its stupidly broken.
yeah
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