https://www.youtube.com/watch?v=Am9gVQB8gss
"Subject to balance changes."
https://www.youtube.com/watch?v=Am9gVQB8gss
It may be more a reaction to the observations that many Necromancers made that a lot of these damage numbers were actually pretty low, rather than too strong.
Whi if you use dagger+warhorn adn 2 wells you’re able to deal 9 attacks in 2 seconds, that mean 9% Life Force and 9 stack of might every 2 seconds.
In 6 seconds you can stay with 25 might forever, until the enemy have chill, recharging your DS a incredibly high speed (more than 20% of DS in 2 seconds with the current well of corruption that recharge DS -I think it’s to be added on the description or fixed-)
They said because ppl are getting hung up on the numbers in other elites, so they are clarifying that nothing is final
Because if they didn’t say it over and over people would take it as though they were done with the specialization and not still working on it… which is still exactly what most people are doing.
Because if they didn’t say it over and over people would take it as though they were done with the specialization and not still working on it… which is still exactly what most people are doing.
You’ll always have that though regardless. I think we have this much of it because of ANets track record with updates and changes though.
Whi if you use dagger+warhorn adn 2 wells you’re able to deal 9 attacks in 2 seconds, that mean 9% Life Force and 9 stack of might every 2 seconds.
In 6 seconds you can stay with 25 might forever, until the enemy have chill, recharging your DS a incredibly high speed (more than 20% of DS in 2 seconds with the current well of corruption that recharge DS -I think it’s to be added on the description or fixed-)
There are these things called cooldowns that those skills have.
You have burst potential, but sustained is only okay.
Whi if you use dagger+warhorn adn 2 wells you’re able to deal 9 attacks in 2 seconds, that mean 9% Life Force and 9 stack of might every 2 seconds.
In 6 seconds you can stay with 25 might forever, until the enemy have chill, recharging your DS a incredibly high speed (more than 20% of DS in 2 seconds with the current well of corruption that recharge DS -I think it’s to be added on the description or fixed-)There are these things called cooldowns that those skills have.
You have burst potential, but sustained is only okay.
About the traits Chilling Force and Blighter’s Boom they haven’t put a cooldown on it (not yet), then you can do what I’ve wrote.
Then, the sustain of the necro can be ok with a combination like that, but also that can make the necro able to enter DS continuosly, making it OP.
The balance about Necromancer is hard because of that broken machanic.
They can change Chilling Force to make it activable only 5 times every 5 seconds, something like Chilling Nova. That will make it good but not OP.
They need to see how we will use that traits and all that combinations in HoT and compare it to all the other specializzation and combinations to see how to fix that.
Whi if you use dagger+warhorn adn 2 wells you’re able to deal 9 attacks in 2 seconds, that mean 9% Life Force and 9 stack of might every 2 seconds.
In 6 seconds you can stay with 25 might forever, until the enemy have chill, recharging your DS a incredibly high speed (more than 20% of DS in 2 seconds with the current well of corruption that recharge DS -I think it’s to be added on the description or fixed-)There are these things called cooldowns that those skills have.
You have burst potential, but sustained is only okay.
About the traits Chilling Force and Blighter’s Boom they haven’t put a cooldown on it (not yet), then you can do what I’ve wrote.
Then, the sustain of the necro can be ok with a combination like that, but also that can make the necro able to enter DS continuosly, making it OP.
The balance about Necromancer is hard because of that broken machanic.
They can change Chilling Force to make it activable only 5 times every 5 seconds, something like Chilling Nova. That will make it good but not OP.They need to see how we will use that traits and all that combinations in HoT and compare it to all the other specializzation and combinations to see how to fix that.
The skills have cooldowns. And lengthy ones at that. Which means that you will have burst recovery moments, then it will drop off until the cooldowns come up again and you can repeat. That time in between, though, is a good-sized window.
They always need to give a disclaimer when showing footage of works in progress, even if they don’t end up changing anything.
S/I/F engineer Z/R/D guard