Suggested Specialization: The Reaper
Class Mechanic: Life Shroud & Death Force
They have traded their Life Force bar in for a Death Force (DF) bar and Death Shroud has been traded in for a Life Shroud (LS). The Reaper has 7 DF bars which each take 5 strikes to fill and is able to generate DF by utilizing their attacks, utilities, and traits to power their elite mechanic.
The Reaper has 3 DF bars while out of combat and must generate additional DF during combat.
Enter LS (F1) – causes the Reaper to generate 2 strikes of DF every 5 seconds and increases the effect and cost of using an order by 50% (the cost is what they sacrifice, not the LF bars). Causes the Reaper to receive 1 stack of bleeding every 2 seconds while in LS.
Exit LS (F1) – Ends LS. 10 second recharge on Enter LS
Elite class mechanic: Orders (900 range, limit of Reaper and 4 allies)
The Reaper uses their DF to buff their party and wreak havoc on their enemy with the following orders:
F2 – Order of Pain (OoP) – Reaper sacrifices 5% HP and 1 LF bar.
Reaper and up to 4 nearby allies deal an additional 10% on their next attack lasts 10 seconds, no cool down
F3 – Order of the Vampire (OotV) – Reaper inflicts 3 stacks of bleeding for 10 seconds and 2 LF bars.
Reaper and up to 4 nearby allies steal XXXX HP on their next attack lasts 10 seconds, 10 second cool down
F4 – Order of the Juggernaut – Reaper weakens their self for 5 seconds and 3 LF bars
Reaper and up to 4 nearby allies gain 1 stack of stability and their next attack knocks foes back 180, lasts 10 seconds, 20 second cool down
F5 – Order of Apostasy – Reaper loses 1 boon and 4 LF bars
Reaper and up to 4 nearby allies corrupt 1 boon on an enemy on their next attack, lasts 10 seconds, 60 second cool down
Note: An ally may only be under the effects of 1 order at a time. The newest order replaces whatever order they were under previously. Also, if the Mesmer can have 5 class mechanic buttons so can we
Weapon: Greatsword
Skill 1 chain – damage and 1 strike LF, damage 1 strike LF and vulnerability, damage 1 strike LF and bleed
Skill 2 – leap to foes causing damage and chill
Skill 3 – Channeled, Block foes for X seconds chilling foes when it ends
Skill 4 – Immobilize nearby foes with chains from the underworld
Skill 5 – Blast finisher. Slam the ground and damage foes
New utilities: Stances
Stances will provide the Necromancer with a lot of utility and defensive options which will be needed with the in your face style of gameplay the Reaper uses
Heal
Reaper’s Stance
The Reaper heals them self for XXXX and steals an additional YYYY from each nearby enemy. The Reaper pulses Regen (3s) every 2 seconds (600 range) for the duration of the stance. Lasts 8 seconds, recharge 40 seconds
Utilities
Locust’s Stance
The Reaper enters Locust’s Stance. They cripple nearby foes when entering the stance and block all ranged attacks for the duration of the stance. Lasts 8 seconds, recharge 60 seconds
Dark Escape
The Reaper enters a stance called Dark Escape. They receive swiftness for 15 seconds and take 50% less damage while in the stance. It ends if they hit an enemy. Lasts 10 seconds, recharge 90 seconds
Chilled Stance
The Reaper enters a stance called Chilled Stance. Chill nearby foes when entering the stance and the Reaper gains a frost aura chilling foes who strike the Reaper. Breaks stun. Lasts 8 seconds, recharge 60 seconds
Elite Skill
Shadow Stance
The Reaper enters Shadow Stance. Inflict fear and torment on your enemies when entering the stance. Pulse resistance and stability to up to 4 additional allies (600 range)
Traits
Minor – Thick DF – gain 100 armor for each full DF bar
Adept
1 Stance Mastery – Stance CD reduced 20% and last 10% longer for each full DF bar
2 Mighty Commands – Commands grant 2 stacks of might for each DF bar used to up to 4 additional allies
3 Greatsword Training – Greatsword skill CD reduced 20%. Greatsword skills have a 20% chance to steal XXXX health (10 second CD)
Minor – Last Escape – Enter Dark Escape when your health is below 25% (90 second CD)
Master
1 Exploding Stance – Stances cause a blast finisher when entering the stance and confuse nearby foes
2 Commanding Presence – Commands return 2 strikes of DF when used and remove 1 condition from the Reaper
3 Enduring LS – While in LS, the Reaper gains 1 strike of DF when they are struck. Conditions expire 20% faster while the Reaper is in LS
Minor – Strength of DF – Deal an additional 10% damage with more than 4 full DF bars
Grand Master
1 Mighty Stance – Stances grant the Reaper and 4 nearby allies 5 stacks of might on use
2 LS Mastery – Entering LS grants the Reaper protection. Reduced recharge on Enter LS of 20%
3 Foot out of the Grave – Entering LS grants the Reaper stability and breaks stun
Combo breaker?
Warlord Sikari (80 Scrapper)
copy and paste from word
The idea ain’t bad but won’t work with already existing traits. Although, the class mechanism is a bit difficult