[Suggestion] Blood magic grand master trait

[Suggestion] Blood magic grand master trait

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Well, we all know that nobody would take Fetid consumption over Vampiric master in this trait line. For me Fetid consumption ain’t worth his grand master state.

Why not bring him down to master tier and relace him by a whole new trait. A trait that would fit our core mechanism, our need of survivability and revive some of our utility skills.

Let’s introduce a grand master trait that give us health point with the current value of vampiric per % of LF we gain.
Benefit :
- That could give us up to 3600 max health point each time we refill our LF pool from 0 to 100%,
- Give our minion an interesting “health pot” effect,
- Benefit the all hated Reanimator trait,
- Give an interesting new life to signet of undeath that could give us a a passive regen

→ Each time your LF pool gain 1% LF you gain 30-36 health point.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

[Suggestion] Blood magic grand master trait

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Posted by: Bull Zooker.1672

Bull Zooker.1672

I like the idea alot, though I think the numbers would have to be so small for balance purposes.
I know not many agree, but our siphoning is quite good at the moment if you spec fully into it and this would be pretty OP in my opinion coupled up with full minion siphoning and permanent regen, especially as minion builds generally run axe/focus and dagger/warhorn which are great at building LF.
for condi builds it would be underwhelming, power builds would be another story.

Grandad Fester / Unruly Pigeon – Necromancer by trade

[Suggestion] Blood magic grand master trait

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Posted by: Bull Zooker.1672

Bull Zooker.1672

maybe a slight modification to your idea would be any LF generated while in DS i.e. life transfer, enemy deaths etc will also affect your actual health pool for the same number or less dependant on balancing.
this would bring a new dynamic to DS knowing that when your minions or enemies die you could pop DS to heal up etc.
Just a thought.

Grandad Fester / Unruly Pigeon – Necromancer by trade

[Suggestion] Blood magic grand master trait

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Posted by: Dadnir.5038

Dadnir.5038

In fact MM almost never go 30 in blood magic. It’s way more interesting to go 30 in spite or Death magic.
MM build are mostly : X-0-X-X-0 where X is usually 30 or 20.
- 30 in spite grant tons more damage
- 30 in DM grant “utility” (combo field or boon removing)
- 30 in BM grant condition resilience
A MM necromancer is better up supporting it’s minion then going in DS which support is limited.

Also I’m against the idea of being healed through DS, It would be a totally unskilled gameplay while being sustained by dancing in and out deathshroud is a bit more rewarding for active gameplay.

No core profession should be balanced around an optional elite specialization.

[Suggestion] Blood magic grand master trait

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Posted by: Andele.1306

Andele.1306

Orrr something like: Each time you generate life force, steal equal value (numerical) from nearby enemies, Each time when you wifesteal nearby allies (but not you) gain the same amount of hp, you know… some offensive support… no? no. ok…

When life gives you lemon, ask if its from a anime or manga.

[Suggestion] Blood magic grand master trait

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Posted by: Tim.6450

Tim.6450

Also I’m against the idea of being healed through DS, It would be a totally unskilled gameplay while being sustained by dancing in and out deathshroud is a bit more rewarding for active gameplay.

I disaggree the necromancer is the only class that has such restrictions for their only defense. Stances, bocks, evades, stealth,… allows someone to be healed when they are defending. It should be the same for. The only thing that comes even remotely close is the offensive skill quickening zephyr but this an offensive skill.

EverythingOP

[Suggestion] Blood magic grand master trait

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Posted by: Bhawb.7408

Bhawb.7408

The idea that Fetid Consumption isn’t taken is completely false. You can remove 6 or more conditions every 10 seconds with this trait alone, and that is very much worthy of a GM slot.

It is far more rare for an MM to go 30 spite (why the hell would I go 30 spite in a full MM build) than 30 BM. And 30 BM is roughly equally taken to 30 DM.

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