(edited by neilug hyuga.5634)
[Suggestion] Breakbar for Reaper
Thematically, it would be a perfect fit.
Short answer: Necromancers can’t get the good things. Those are reserved for eles and warriors.
Before the reaper was revealed, when we heard a class was gonna get a break bar I thought it would be the perfect oportunity for necros, turning their life force into a break bar (with as much filled as life force you had)
I’m all in for necros getting a break bar, they DESPERATELY NEED IT. I would be okay with it being on the elite shout, for example. Instead of granting stability like the current iteration does, it gives a break bar, with more or less CCs needed to break depending on foes struck or something. Although thinking about it a break bar isn’t much more than a glorified stability whith actually even more weaknesses cause it’s also susceptible to blinds apparently.
Oh whatever, I just hate the idea of warriors ALSO getting a breakbar when they already have insane damage, CC spam, stab spam, insane movement, and then all of the above combined into a single elite skill with a miserable CD.
kitten anet I just wanna main reaper but you just keep screwing up
I would absolutely love that.
I like the idea of reapers having a breakbar, especially while in shroud.
Why?
We get decent stability access with reaper. Actually 40% uptime on 20s cd without traits is more than decent. So why would you want a breakbar? Especially since the downsides are not known:
If you break the bar of conquest NPC’s they get stunned for 5 sec. The whole point with break bars is: if you break them you get rewarded. So it could be a 5 sec stun on players too.
Why would you exchange one mechanic with a more punishing one? Especially since RS stabi gets reapplied every 3 sec, making it on par with breakbar regen.
Edit: Since wiki/tooltip of RS stabi is kinda strange on this part. I don’t know how infusing terror will turn out, but in the showcase it stacked up to 3 stacks of stability. Keep that in mind.
(edited by Bellamy.9860)
@Bellamy Thank you for your answer.
First, it is not decent to me, because 1 stack is nothing. There is a plenty of video of people in Lich getting CC and killed, even if the Lich Form, which gives 1 stack of stability every 3 secondes.
And also, my point is to compare Reaper with Pyramid Head (if you played silent hill). I really like the backfire of what could give a breakbar, and it will actually reward better players. This is my point.
Also the Reaper is supposed to be strong against multiple target, and it is not with the 1stack of stability refreshing that will protect him against thoses…
It will be OP in spvp, can’t be done.
Why?
We get decent stability access with reaper. Actually 40% uptime on 20s cd without traits is more than decent. So why would you want a breakbar? Especially since the downsides are not known:
If you break the bar of conquest NPC’s they get stunned for 5 sec. The whole point with break bars is: if you break them you get rewarded. So it could be a 5 sec stun on players too.
Why would you exchange one mechanic with a more punishing one? Especially since RS stabi gets reapplied every 3 sec, making it on par with breakbar regen.Edit: Since wiki/tooltip of RS stabi is kinda strange on this part. I don’t know how infusing terror will turn out, but in the showcase it stacked up to 3 stacks of stability. Keep that in mind.
You make a valid point, but here’s my current thought process.
Stability is good and all, but its not too hard to break 1 stack of stability every three seconds. Lich form, despite getting stability every few seconds, can still get CCed rather harshly. Breakbar would require them to put a lot more into CCing us down. Even if they do succeed in doing it, they’ve burned a lot of their control abilities (hopefully) and now the rest of the team can hammer away.
I totally agree with this proposal. Details should be debated, but it totally fits the theme of the specialization and even Anet’s vision for necros: ATTRITION.
Yes yes yes yes basically…. all the yes
Hey I made this suggestion already ):
But I’m glad I’m not the only one who thinks it would be a good idea.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Ehhhhhh, I’d like it but, what would we give up in return? DS/RS? I mean, they can’t give us a second health bar (I use that term loosely btw) AND a break at, we’d run the risk of being so OP they’d nerf us into the ground.
I’m fine with the stability access we’ll have with RS and if FiTG would change to be like engi flamethrower if be very very happy, though I still think pulsing stab from WoP would be better.
you’re asking for something GOOD to a NECRO, therefore it won’t happen.
For some reason, people think that when Break Bar is revealed for Warriors that it will not have any drawbacks. It will likely require a major investment to deal with the penalty if the breakbar does fall off (not to mention the real possibility of the removal of the other part of the Warrior mechanic, their Adrenaline bar when used).
Tbh, I thought that Revenants or Warriors would get the Break bar.
On Elementalists, a break bar is so pointless. They could already cover their Earth Overcharge with Obsidian Flesh or Armor of Earth.
Maybe that’s for the best.
The RS stability might be better than a break bar (the break bar stuns when it pops). The break bar absorbs control conditions like blind and chill and immobilize and not just stuns. (is this a benefit or a weakness?)
I’m more concerned about immobilize than stuns anyways. Reaper will get a trait for that, but after playing extensively with Dogged March and Dogged/melandru…. It’s not going to be enough immobilize protection for a class that only has dodges for defense.
I think Break Bar would be best suited towards normal Necromancer, via a trait of some sort. For example a break bar where the “HP” of the bar is the same as your Life Force when you enter DS, it relies on you building LF, its CD is tied to DS, and then it can have its power adjusted since not all break bars have to be the same strength.
sounds good, let there be a trait or change the deathsroud 3 mechanic to give a breakbar that absorbs up to 2-3 ccs
Sounds good and I think reaper should have this beacause its " horror theme ". I hope robert gee listen to community like roy.
If you recall when break bars were revealed, they did mention that break bars can do something other than prevent CC. What if, instead, Necros (or Reapers) got a break bar that filled when CC’d, and when it peaked, it would break stun and unleash some devestating attack? Now opponents have to worry about CCing the Necro too much and setting it off on a rampage instead.
If you recall when break bars were revealed, they did mention that break bars can do something other than prevent CC. What if, instead, Necros (or Reapers) got a break bar that filled when CC’d, and when it peaked, it would break stun and unleash some devestating attack? Now opponents have to worry about CCing the Necro too much and setting it off on a rampage instead.
Yes. Yes, a thousand times yes. A “Hulk” mode would fit a necro quite well, I think. Necros are already dark and menacing in theme. So pushing them and pushing them until they tip over the edge and tear you a metaphorical new one would be fantastic. +1 to you, sir
Love Drarnor’s idea too
Compare to all of you, (sorry), I disagree of the fact that base Necro-base should get a “break bar”.
In short ways (in my head) : necromancer < his elit spec.
All based classes, in the future, will be inferior, in some point, of Elite and Unique specialization.
So just imagin a Ritualist spec, which is goal is to be far away, and support your team from behind (etc..). What is the point of getting a breakbar ?
—
Also I remind you this is a discuss mainly, I would like you to discuss (even if you agree with me), to talk why you agree with me – and also why you don’t agree with me ^.^ -
—
@drarnor OMG yes !! I didn’t think about this idea. The fear of doing something to someone is really great with the Reaper Idea ! The punition, in some way.
It will open a new term of gameplay, sort of “you can’t ignore it” but if “you ignore it, then punition”
(edited by neilug hyuga.5634)
I’m taking this suggestion to the next level.
If we have evasions that allows us to avoid damage, we cant we study the possibility of a core mechanic that allows to avoid crowd control? I’m not talking about break stuns or stability, but more something that is stand alone from any trait or abilities, or a breakbar that depends on a trait, just like how the evasion system is.
@Rainiris Yup, I understand your point, and I was following this point before.
But since they explained why necromancer should not have much of this mobility, dodge, evasion, etc…-stuff I agree with them. Maybe it will changes in the future, with the incoming new Elite Spec, but who knows ? I agree with the idea of that us, Necromancer, are not into that.
For now I agree with the fact that, instead of having a lot of mobility, like most of others classes, we get the fear, the fear of the foes, hesitating of touching us, affronting us, because we are strong, and not only strong, dangerous.
This is also why I think with the reaper incoming, I was mainly okay of “how the Reaper works”.
PS: don’t forget to check the other answers, and look up other answers, and tell me what you think !
It will be OP in spvp, can’t be done.
Except warrior will probably get it, and a break bar is much more op when going against a necromancer rather than another class going up against a necromancer with a break bar. Why? Because fear. It would completely nullify terror, and when playing a terrormancer, your fears arent something you’re happy with spamming just to get 1 in (new stability stacking as an example).
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
In short ways (in my head) : necromancer < his elit spec.
All based classes, in the future, will be inferior, in some point, of Elite and Unique specialization.
This is exactly the opposite of their goal, specializations are not supposed to replace core, but augment it. Not add power but shift it.
If we get the breakbar when we shift into deathshroud I think it would be a perfect fit. Not sure how this would fit in trait wise with the reaper at the moment as all those traits are fantastic.
If anything, it should be on the base Necros FitG instead of Stability.
If you recall when break bars were revealed, they did mention that break bars can do something other than prevent CC. What if, instead, Necros (or Reapers) got a break bar that filled when CC’d, and when it peaked, it would break stun and unleash some devestating attack? Now opponents have to worry about CCing the Necro too much and setting it off on a rampage instead.
That’s a neat idea. Quickness + Stability when they fill the bar, maybe?
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Well, I too agree with this, since the Greatsword for Necromancer is gonna be the Direct DMG DPS weapon.
I rarely do PvP or Hard PvE, unless it’s organized.
That’d be a pretty cool concept.
Especially because it’d give a huge mechanically unique aspect to the Reaper if instead of using life force to avoid damage, they’d use it to avoid CC.
If you recall when break bars were revealed, they did mention that break bars can do something other than prevent CC. What if, instead, Necros (or Reapers) got a break bar that filled when CC’d, and when it peaked, it would break stun and unleash some devestating attack? Now opponents have to worry about CCing the Necro too much and setting it off on a rampage instead.
That’s a neat idea. Quickness + Stability when they fill the bar, maybe?
I was thinking more like a Chilled to the Bone, actually.
So, total thoughts:
1. Break bar for Reaper would instead fill when CC’d, in order to punish spamming disables on the Reaper.
2. When filled, the Reaper would break stun and cure Blindness (so, negating whatever effect tripped the bar)
3. Reaper then either unleashes a powerful attack or gets a very hefty buff. For example, they could get 10 stacks of a buff that increases all stats by 100 per stack, but lose 1 stack/second. Alternatively, they could set off a skill like Chilled to the Bone. Either a massive attack or a major buff, though. Not both.
I really believe that breakbar should be baseline for Shroud (both Death and Reaper).
So, my ideia is: when we enter Shroud we get a bar that is able to eat, let’s say, 5 stuns. Each 3-5sec will regenerate 1 stun (a bit how the wyvern bar worked in beta).
If we get broken we would get stunned for, say, 3 sec, we would be thrown out of Shroud and Shroud would get a penalty of 30-50sec CD.
This way, you would be rewarded for smart play, if you get out of Shroud when you’re nearly broken; you’d basically be imune to cc if the enemy can’t break you, which goes along the idea of “unstoppable monster”; and it is still a high risk feature, since the consequences of being broken would be very dire (especially for Shroud builds).
Anyway, should any kind of breakbar be implemented in RS, I would like to see the stability in RS3 be treaded for resistance, since I think that not only would it be more useful, as if we get a breakbar in RS it would be moot and excessive to also get stability.
Break bar is not a good idea.
EDIT
I take that back, it is a good idea for elite transformations like Lich and Rampage. The bar can prevent being turned into a moa, a better idea than permanent stability that prevents almost broken elites like rampage from being controlled. At least with a break bar, a decent CC chain works as counterplay instead of being forced to use a transformation to counter.
Break bar for base form is not a good idea though, it would mean adding some sort of break bar regen mechanic for one. Secondly Anet changed stability to avoid the whole negate all CCs for a duration thing. Replacing stab with a break bar would just be going back to the old stab mechanic.
(edited by Ragion.2831)
I like Drarnor’s idea. Having someone carelessly spamming cc on you and sudden you go all berserky on that person would fill the movie monster theme and would be lots of fun. And yeah… we need the stability lol