Warlord Sikari (80 Scrapper)
(Suggestion) Change Staff 1 Attack Appearance
Warlord Sikari (80 Scrapper)
Staff #1 is useless, it needs to just be overhauled altogether personally.
Be that as it may, it works in some cases, I just wish it looked better. That hand is fugly.
Warlord Sikari (80 Scrapper)
worst autoattack in game.
honorable mention to mesmer staff which is recently broken, & necro axe
worst autoattack in game.
honorable mention to mesmer staff which is recently broken, & necro axe
How is mesmer staff bad? Get 3 clones of it up and the enemy will have 15 stacks of bleeding in no time and beef melees with more might (it is a bad direct damage weapon trough and IE sadly doesnt work on clones so no double or should i say quad dipping into the power of it).
Id say the 3 wet noodle hits would be: Ele lightning Scepter, Guardian scepter (its necrotic grasp without the pierce but not so annoying sound and faster cast) and Mesmer Scepter (maybe its just me being biased since i like the wlush noise/kittenslap that necro scepter makes)… Necro Axe, Warrior Hammer (god those long animations) and Ranger Axe do have their use despite being kinda pretty much derp/weapons there for other attacks.
(edited by Andele.1306)
Necro axe, ranger axe, and guardian scepter are all in the top 5 dps dd ranged autos in the game, despite being some of the ones people complain about most. Ranger shortbow is there too, at #1 even nerfed and without factoring bleeding, and I forgot the other. Funny they didn’t revert the ranger shortbow ‘fix’ when they nerfed the quickness that was apparently causing the problem btw :P
On topic, change it to a snail that crawls towards the enemy and pukes on them if they’re disgusting enough to get hit by it :P
(edited by Mammoth.1975)
The problem is that it barely hits any targets on the move
how it looks doesn’t rly matter
Yeah mesmer staff working is ok but atm the clones are bodyblocking the bounces. Also not sure necro axe AA really counts as ranged when the AA is 600 range. I don’t think ele lightning is that bad tbh since you can reliably hit people with it while chasing, similar to mes gs, it is near instant, better thn 0 dmge at all since people can simply leisurely side step the projectile.
I honestly don’t have much problem with it at all. The hand could probably move a bit faster, but it hits decently hard and pierces. The Life Force gain from a single hit in a clump of mobs is pretty great, imo.
I honestly don’t have much problem with it at all. The hand could probably move a bit faster, but it hits decently hard and pierces. The Life Force gain from a single hit in a clump of mobs is pretty great, imo.
The problem isn’t in PvE, because mobs have fixed easy-to-predict AI there. I have no problem with that.
The real problem lies in PvP and WvW. We can’t reliably hit moving targets and the only time we will EVER find a “clump of mobs” is ZvZ… although even then, I have doubts. I have often ended up swapping to S/D to hit things (and to stack bleeds) and because there’s no projectile involved, it hits instantly. The only time I use Staff 1 for a long time is if I’m too far to use Sceptre 1.
Necro axe, ranger axe, and guardian scepter are all in the top 5 dps dd ranged autos in the game, despite being some of the ones people complain about most. Ranger shortbow is there too, at #1 even nerfed and without factoring bleeding, and I forgot the other. Funny they didn’t revert the ranger shortbow ‘fix’ when they nerfed the quickness that was apparently causing the problem btw :P
Ranger – Max range longbow>Shortbow, Mid Ranged Longbow>Axe
Guardian – Staff →Scepters shoddy single target hit
Necro – Even frigging staff 1 spam (with its annoying sound) does more than Axe (just that you need to channel it for quite some time since unlike axe it aint instant hit), but just for good comparison, DS
So no not a single one of these weapons is in “top” dps (ranger shorbow can be put in if you run with proc sigil/frost spirit/dual fire field, but its no more a dd weapon but hybrid).
If you want top DDAAs from range its: Ele Staff, Ranger Longbow, Engie Rifle, Thief Shortbow, Mesmer Greatsword (and here would be ranger Axe)
(edited by Andele.1306)
Necro axe, ranger axe, and guardian scepter are all in the top 5 dps dd ranged autos in the game, despite being some of the ones people complain about most. Ranger shortbow is there too, at #1 even nerfed and without factoring bleeding, and I forgot the other. Funny they didn’t revert the ranger shortbow ‘fix’ when they nerfed the quickness that was apparently causing the problem btw :P
Ranger – Max range longbow>Shortbow, Mid Ranged Longbow>Axe
Guardian – Stafkittencepters kittenty single target hit
Necro – Even frigging staff 1 spam (with its annoying sound) does more than Axe (just that you need to channel it for quite some time since unlike axe it aint instant hit), but just for good comparison, DSSo no not a single one of these weapons is in “top” dps (ranger shorbow can be put in if you run with proc sigil/frost spirit/dual fire field, but its no more a dd weapon but hybrid).
If you want top DDAAs from range its: Ele Staff, Ranger Longbow, Engie Rifle, Thief Shortbow, Mesmer Greatsword (and here would be ranger Axe)
Please don’t talk about multi target with guardian then single target with ranger axe. Single target is probably the least of guard scepters issues anyway. Where are you getting your numbers from? I think you’re right about ranger longbow, I might have discarded it due to it hitting about as often as our staff 1 at max range, and that would be incorrect. As for axe/staff:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Autoattack-DPS-and-cast-times/first
Fire ele staff is not #1, it is behind ranger longbow, and shortbow for that matter, due to the actual cast time of 1.4s. Likewise trick shot is not going to be a top dps attack with its actual cast time of .96s and .55 coefficient. I didn’t check any of your other numbers.
(edited by Mammoth.1975)
Please don’t talk about multi target with guardian then single target with ranger axe. Single target is probably the least of guard scepters issues anyway. Where are you getting your numbers from? I think you’re right about ranger longbow, I might have discarded it due to it hitting about as often as our staff 1 at max range, and that would be incorrect. As for axe/staff:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Autoattack-DPS-and-cast-times/firstFire ele staff is not #1, it is behind ranger longbow, and shortbow for that matter, due to the actual cast time of 1.4s. I didn’t check any of your other numbers.
Ranger longbow is just as “multi target” as axe is (both are, taking the optimal setup for both, as in traited and 3 enemies in a row) only that unlike axe you can control the aoe, you cannot control jumps (what tends to cause random aggro in dungeons), also no Guardian staff aa does more damage pre single target despite being aoe than scepter does (mostly because of kittened flight time of scepter), people use it for Smite and immob not the aa.
For axe vs staff, one thing you forget is despite being slower on attack, multiple Grasps can be in air at the same time and without the vuln application chaning damage (as every dungeon setup has 25 vul pretty easy (just having either mesmer or a warrior in it is 18-20 stacks, necro is 10 with life blast to 50% LF), axe does less on a smaller range (and again its use is for its 3 and the people that can stand to cast the 2 for the burst).
plain some weapons aint made for auto attacking but have good secondary abilities (even Warrior GS auto attack is actually outdpsed by their shoddy sword and mace attacks just because of animation times, but people all still run it since 100b, charge and whirl have good ratios, well even arcing has a really good ratio but sine idiot elitest dont bother looking into how fast they generate burst they just sit on it for 12% more total damage and 9% crit chance).
For numbers, its actually playing, with em in in both pve and mists, try it and check for total damage over 15 seconds (good enough time to ramp up slower casting weapons projectiles and the fast weapons shouldnt be losing on dps if they were actual good weapons like our dagger).
Last but not least, do you know the shortbows flight and actual cast time (not aftercast since you can cancel it really easy on a thief), its a barrage of arrows you can spam, even if its random aoe instead of pierce/explosion.
You’re trying to have it both ways again referring to guard scepters flight time followed immediately by talking about having multiple projectiles in the air on necro staff. The numbers account for multiple projectiles in the air anyway, they’re damage to damage calculations.
You’re trying to have it both ways again referring to guard scepters flight time followed immediately by talking about having multiple projectiles in the air on necro staff. The numbers account for multiple projectiles in the air anyway, they’re damage to damage calculations.
Difference is, Gscepter is the slowest projectile people can get and is the only one that cannot aoe (thus ones in the air are worth nothing since they cannot already deal damage to other things), while the damage does stack up with the short cast time, the flight takes ages and isnt worth the wait.
A good ranged dd auto attack has a form of multi hit ability and a nice damage to cast ratio, not a ability used to spend a second or two while you wait for your 2 to come back up.
And no im never having it both ways, is plain and simple 5 enemies, max power you can get, then go and tell me how much each attack hits.
You’re trying to have it both ways again referring to guard scepters flight time followed immediately by talking about having multiple projectiles in the air on necro staff. The numbers account for multiple projectiles in the air anyway, they’re damage to damage calculations.
Difference is, Gscepter is the slowest projectile people can get and is the only one that cannot aoe (thus ones in the air are worth nothing since they cannot already deal damage to other things), while the damage does stack up with the short cast time, the flight takes ages and isnt worth the wait.
A good ranged dd auto attack has a form of multi hit ability and a nice damage to cast ratio, not a ability used to spend a second or two while you wait for your 2 to come back up.
And no im never having it both ways, is plain and simple 5 enemies, max power you can get, then go and tell me how much each attack hits.
All great points about the problems with scepter that have nothing to do with dps. Guard scepter is actually their second highest dps weapon with berserker amulet, even beating 3 of their melee options, and staff is their lowest, no matter what gear.