Suggestion: Condition (Defile), Boon (Purify)
Other suggestions: Reduce crit chance but we already have the ‘opposite’ which is blind in Anet’s mind.
You could also do reduce crit damage %. And a boon that increases crit damage %.
The only problem with the crit damage stuff is it starts going towards ‘weakness’ condition territory.
OR just change weakness so it works on crits too…
Gunnar’s Hold
It would reign in the prevalence of burst builds a lot better if it did.
“Boon duration reduction would” be a 95% useless condition in PvE. All conditions/boons should be relevant in all game modes.
I’ld prefer a new unique way for necro to exploit bleeding/poison for a condition build or a fix on how bleeding stacks work get applied.
2 condition builds make the rest obsolete.
2 power builds do not make the rest obsolete.