Suggestion: Conditions to Might

Suggestion: Conditions to Might

in Necromancer

Posted by: Avalanzhe.5761

Avalanzhe.5761

The necromancer should not fear conditions as it is one of the things that defines the class, this class should be playing with minions, wells, conditions as an elementalist with different elements.

So one thing to also add up is might, as conditions were thrown to the necromancer, those will be some kind of food or energy to a necromancer. And might gives condition damage and power, something that both Power/crit build and Conditionmancer could benefit well.

Suggestion:
Signet type: Passive: Signet that turns a condition to might every 10 seconds; (Might 2 stack for 10 sec); Active: Consumes all conditions and turn it to Might, the stacks of might depends to the number of conditions a necromancer has. Then this goes well with the trait “Signet Master”.

Blood is Power, from the skill title itself, Might should be the one added effect upon activation of this skill rather than gain life force.

If we could have a lot of way to bring more might to the necromancer then this would definitely compensate the lack of power.

Vaahlenaz Bloodlich – Charr Necromancer