Suggestion: Corrosive Poison Cloud animation
Not a bad idea. It is supposed to be a poison cloud, and currently it’s more like a poison pond. I’d also suggest the casting animation altered from the 2 handed summon to a one-handed swipe, similar to laying down a Mark on Staff (2-4) since the current animation on a ½s cast looks odd.
Will update once Path of Fire releases.
The animation and effects are practically nonexistent. It looks very much like a well that is missing a few graphics, to the point that it is hard to see except for the combo-field ring. The whole thing seems low tech and placeholder-like. They would be better off just recycling the particle effect from the marsh drakes.
guess this didn’t happen xD. still hoping for future though. So odd that a cloud is at your feet and it’s destroying projectiles?… It should have at least Engineer’s poison shell on mortar animation so you can at least see that it’s there.
I never thought I would have to say this, but I feel that this skill is not loud enough to convey how powerful it is now. Compared other anti-projectile abilities (Feedback, Shield of the Avenger, etc.) Corrosive Poison Cloud is just too subtle especially if there are other area of effect spells cast on top of it.
Indeed, the skill’s visual effect could have the poison cloud domes around the mordrem recaptured forts in Silverwastes. This would convey the skill much more better.
I had to pull out CPC to check this, not having used the skill much in the past, but it really is incredibly subdued. The effects are barely taller than a well (and lack the large ground decals of wells), and are rather translucent to boot. It seems plausible that having a strong visual indicator of “no projectiles here” is important; all the other projectile block/projectile reflect skills are pretty distinctive, generally creating a very visible dome or wall. The animation from the Mortar Kit Poison Gas round or the Marsh Drake poison breath certainly fits the skill description (a choking cloud of poisonous gas), although it might be bad form to have it looking similar to the mortar-kit field – I know Anet has made a point of wanting things to be visually distinctive in the past. The effect Forviassi mentioned (or something similar) might be good all around.
Also, I just imagined my Necromancer lurking half-concealed inside the poison cloud he summoned, and the mental image was excellent. Please implement this.
(edited by Son of Urza.1692)
Indeed, the skill’s visual effect could have the poison cloud domes around the mordrem recaptured forts in Silverwastes. This would convey the skill much more better.
Oooo! I like this! I’d love to see the skill get a poison bubble cloud effect similar to that! :o
An actual cloud effect would be nice, though I have a feeling the reason why such an effect doesn’t exist and they instead went with the more subdued “ground fog” version is because it was deemed too obscuring.
Still, something worth looking into sprucing up a bit I think. If not a full-on cloud, perhaps at least a “rolling poison mist” effect sort of like what Engineer’s Healing Turret gets, but slightly more apparent.
Indeed, the skill’s visual effect could have the poison cloud domes around the mordrem recaptured forts in Silverwastes. This would convey the skill much more better.
This actually sounds like the perfect graphic to use for the new CPC, very clearly a big poison AoE but has clear boundries and doesn’t completely obscure visuals like other poison cloud effects (marsh drake breath comes to mind).