Suggestion: Dhuumfire procs on interrupt
how ’bout dumbfire procs on crits
or they give us torment, cause ya know, necros are supposed to be hard to run away from…
Playing the engineer “as intended” is simply not viable.
how ’bout dumbfire procs on crits
or they give us torment, cause ya know, necros are supposed to be hard to run away from…
Like it used to?
I think OPs suggestion is interesting, but if it were less than 3 seconds of burn Im not sure it would be worth the trait points. But it is rewarding skill and that’s always good. As dhuumfire stands currently it feels, to me, like it snowballs fights one way or the other. It’s hard to use when you’re playing defensively (because of life blast and using DS) and necros have to play defensively often.
The idea on interrupt isnt bad, but it would still mostly be bound together with DS.
Staff , warhorn and spectral pull are only non ds interupt and even they have quite the cast times compared to other classes, but hey were necro (s.wall excluded for unreliability)
So this could be even more of a nerf
Personally, I’d prefer the trait act as a defensive cooldown. Give it a 20-30 second cooldown and make it so when you leave deathshround you explode doing an AE knockback and burn or at the very least a single target launch backward and burn.
Power builds may decide to take it in PvP/WvW over the 20% dmg. Condi builds may take it for the defense and synergy with chains. The class desperately needs some mobility or way to peal targets.
I don’t think it will be a nerf, given that we have a DS fear, nightmare rune fear, staff 5 fear, corrupt boon all on a normal terrormancer build, and given the respective cooldowns, this would allow us a decent spate of say 15 seconds (given an icd of 5 seconds) of interrupting and stacking burns.
After that we’d have to wait for skill recharges which is only fair; this makes dhuum into more of a burst skill than atm one with an ICD of 10 seconds. Currently dhuum relies on you having enough DS to keep going in and out of DS auto-attacking, a rather boring and easy playstyle. With burn on interrupt, this would reward players who save their interrupts, count dodges, count blocks, count stun-breaks etc., and then can land their burst.
@Ather that’s a completely new trait, let’s keep on something closer to the old trait. A knock-back seems ridiculous for our class.
Actually not a bad idea for a second rework of the trait. I would leave the burn duration where it is right now and try out just the proc change/lower ICD. May be OP, may be just right. Dunno, but it’s not exactly clear one way or another.
Good idea but won’t happen imo.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
For pvp/wvwvw this idea seems great , but for pve this would be a serious nerf towards the conditionmancer.
@Tim
I don’t play pve, but from what I gather, there are fewer skills to interrupt and so you will proc dhuum less? Is that right? If so, I agree that that would make dhuum weaker for pve players, but seeing as many pve builds don’t even use it, I don’t think it would nerf a condition mancer in pve, because surely they just run something like 06404 anyways? Sorry for being a bit ignorant about pve.
Personally I really like the idea since I main an interrupt Mesmer and enjoy this kind of playstyle. However, Terrormancers with Dhuumfire would gain a quite significant damage buff and I’m not sure if that is justifiable. In builds without Terror it might be fine. Yet again, who with a sane mind would not go for Terror in this context?
how ’bout dumbfire procs on crits
or they give us torment, cause ya know, necros are supposed to be hard to run away from…
100% condi duration traited warhorn does the trick. You gotta juggle a bit but this is gw2 after all.
OP I don’t really see it being worth it and it still sounds somewhat abusive since fighting necromancers is messy. I like Atherakhia suggestion far better since opponents will have a clear cut way to avoid it and it will potentially remove some pressure from necromancers.
Makonne – Hybrid Regen Ranger
(edited by Monoman.2068)
@Tim
I don’t play pve, but from what I gather, there are fewer skills to interrupt and so you will proc dhuum less? Is that right? If so, I agree that that would make dhuum weaker for pve players, but seeing as many pve builds don’t even use it, I don’t think it would nerf a condition mancer in pve, because surely they just run something like 06404 anyways? Sorry for being a bit ignorant about pve.
That’s not the reason, the reason is that the conditionmancer cannot take anymore cc without losing in damage somewhere else and they only have doom and reaper’s mark, not enough to cover the proc every 10 seconds .
Also optimal condition build in pve runs 6/6/0/0/2 with dhuumfire.