Suggestion - Healing to Allies of WoB

Suggestion - Healing to Allies of WoB

in Necromancer

Posted by: LunarNacht.8913

LunarNacht.8913

At the moment I feel this skill is nearly never a good option because the healing applied to allies, the defining factor of this skill, is just not good enough. With ritual of life we get it once we rez someone and can double it up to gain a much more reasonable amount of healing.

That made me think, why not apply the relativ new tech of improved healing for allies on this skill?
For himself every other heal would still be better because it wouldn’t be buffed at all but if you want to go full healsupport this could become a good option.

What do you think? Should we add well of blood to our new empowered blood magic healing capabilities? What amount of increase would be good?

Suggestion - Healing to Allies of WoB

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

An 83% increase to the per-tick Healing Power scaling to make up for the nerf it suffered when they dropped its duration to 5 seconds.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Suggestion - Healing to Allies of WoB

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Posted by: Rising Dusk.2408

Rising Dusk.2408

This sounds like something that would get me to actually use this heal skill. It’s sad that, even traited, a nerfed and untraited Consume Conditions is better than WoB.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Suggestion - Healing to Allies of WoB

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Posted by: Linnael.1069

Linnael.1069

Just revert it to its ten second version. Like come on man does anybody kittening believe a ten second light field would be OP?

Legit such a simple fix. Can we just get it pushed through already? There are literally no reasons not to do it. They could literally just copy and paste the skill data from an old iteration.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

Suggestion - Healing to Allies of WoB

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Posted by: Zenith.7301

Zenith.7301

Change it to a water field. Why in hell would a well of liquid be a light field.

Reduce the cooldown as well and make the healing tics remove conditions.

Well of Blood is simply a worse Healing Spring.

More importantly, Consume Conditions will always be a preferred heal because heals that remove conditions mitigate a lot more damage than heals who don’t.

All the necromancer heals suck. They heal for little, have longish cast times, and have hideously long cooldowns.

Like, why was Consume Conditions even nerfed to a cd of 30 seconds? If anything necromancers need more sustain, not less.

Signet of Vampirism is a way worse version of healing signet or signet of restoration. Getting hit by 3-6k attacks just to proc a pitiful 400 heal is just bad, and in fact warrior with adrenal healing and healing signet is getting similar or greater tics more frequently without needing to be hit.

The minion would be good sustained healing (heals for around 700-800 tics per attack) if it didn’t have two long cast times to both summon and kill (and the sacrifice heal is pitiful) and minions weren’t aoe fodder that die to a sneeze and have terrible AI.

Most of the necromancer heals don’t have any added utility besides the heal, period. Weak heals relative to health pool translate into low sustain/recovery potential, with long cooldowns and easily interruptible cast times on a class with vast vulnerability to CC and being trained to death.

(edited by Zenith.7301)

Suggestion - Healing to Allies of WoB

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Posted by: Shiki.7148

Shiki.7148

Just revert it to its ten second version. Like come on man does anybody kittening believe a ten second light field would be OP?

Legit such a simple fix. Can we just get it pushed through already? There are literally no reasons not to do it. They could literally just copy and paste the skill data from an old iteration.

Especially with the stupid AF insane hugeass firefield Tempest is getting with its 9 ticks that not only causes burn and rips boons, but with Blinding ashes also blinds. Oh and can be blasted for might. Nobody would give a rats kitten if WoB was back at 10s. At least not anyone in their right mind (which means Anet devs are excluded).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

Suggestion - Healing to Allies of WoB

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Posted by: Linnael.1069

Linnael.1069

Just revert it to its ten second version. Like come on man does anybody kittening believe a ten second light field would be OP?

Legit such a simple fix. Can we just get it pushed through already? There are literally no reasons not to do it. They could literally just copy and paste the skill data from an old iteration.

Especially with the stupid AF insane hugeass firefield Tempest is getting with its 9 ticks that not only causes burn and rips boons, but with Blinding ashes also blinds. Oh and can be blasted for might. Nobody would give a rats kitten if WoB was back at 10s. At least not anyone in their right mind (which means Anet devs are excluded).

Especially now that it doesn’t even proc vampiric anymore. If they were worried about the lifesiphon getting out of hand, then its a good thing they preemptively cut it in half.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

Suggestion - Healing to Allies of WoB

in Necromancer

Posted by: Brokensunday.4098

Brokensunday.4098

Just revert it to its ten second version. Like come on man does anybody kittening believe a ten second light field would be OP?

Legit such a simple fix. Can we just get it pushed through already? There are literally no reasons not to do it. They could literally just copy and paste the skill data from an old iteration.

Especially with the stupid AF insane hugeass firefield Tempest is getting with its 9 ticks that not only causes burn and rips boons, but with Blinding ashes also blinds. Oh and can be blasted for might. Nobody would give a rats kitten if WoB was back at 10s. At least not anyone in their right mind (which means Anet devs are excluded).

Especially now that it doesn’t even proc vampiric anymore. If they were worried about the lifesiphon getting out of hand, then its a good thing they preemptively cut it in half.

life shiphon is still weak sadly