[Suggestion] Horror cap instead of timer

[Suggestion] Horror cap instead of timer

in Necromancer

Posted by: Skoigoth.9238

Skoigoth.9238

The recent changes to Jagged Horrors pretty much killed Death Magic as a trait option for raid condi Necros and made Necros pretty undesirable for raids in general, save for on a couple bosses (Sab, Sloth, Mat maybe).
I’d like to propose a change that would make the Horror build usable again, but also prevents it from getting too crazy dps-wise.

Just limit the amount of Jagged Horrors you can control to, lets say, 12 and make it so that whenever you spawn a new Jagged Horror the oldest one dies. Also, put an additional clause on the Death Nova trait that increases the limit to 18 or something.
The numbers would need to be tweaked ofc, I just picked random ones to give an idea of what I mean.

Thoughts?

[Suggestion] Horror cap instead of timer

in Necromancer

Posted by: mazut.4296

mazut.4296

Limit to 5+3 from the trait.
Or
Change the trait to allow another 5 from the main source(Lich form), but remove spawns from kills.