[Suggestion] How to make GS viable
+10000 great idea! ANet please take note.
A lot of ideas have been suggested since HoT beta, but Robert Gee seem set on the way GS operates, including the unreliable GS 5. We’ve been citing all the issues with GS and how it’s just not a good viable weapon in PvP vs skilled players. My feeling is that Gravedigger cleave is what’s holding it back. It’s abused so hard in PvE and they’re afraid to change GS to make it better because of it. Sad really, Gravedigger is just too slow and too easily interrupted. You know the few seconds someone’s invuln when they first go downstate, swinging Gravedigger then should not put the skill on cooldown. Also a block, knockback, etc.. all put Gravedigger on cooldown, making it a really niche skill to use.
There couldn’t have been a better time to separate balancing between game modes, something people have been asking repeatedly for a long time. I’m all for tossing ideas out, but the GS 3 forward leap was something I had suggested during beta. There are no shortage of ideas. Problem is what’s Anet going to do with these ideas? Anything? Or are they happy to let GS be a niche PvE weapon while they continue to force Reapers into a condi/corrupt role in PvP?
With that said, haven’t heard from Robert Gee in awhile. Would be nice to get some dev interaction again. I know they did them during HoT beta to sell the expansion. But it would be nice to continue these dev balance talks now after HoT.