Suggestion: Infected (Fear modifier)
So essentially zombify instead of fear? The concept sounds awesome and would be a lot of fun.
This really belongs in the suggestions folder but I was thinking about the recent nerf to fear on bosses and was reading Nemesis’ recent thread on a Fear build and thought of something the Necromancer community might want to discuss and maybe petition for.
The Necromancer’s Fear needs a lot of optimization, as Nemesis explains, to get the most out of it. This, of course, means other trait skills must be sacrificed. What if Fear could be modified in traits to create an “infected” status making players on the oposing team attack their own uninfected allies for a short time, or if an infected status spread poison and/or confused on allies they get too close to?
- Just thinking about mechanics and skills that could be more unique to the Necromancer profession. Whatever the idea, it cannot be over-powered, obviously, but Necro conditions are too easily dealt with in wvw where lots of players unload all their damage quick, then back off for CD. It seems like all I can do as Necro is be mildly irritating, then dodge around while I wait for CD. It would be nice to have more skills that are disorganizing and interrupting, even if damage is minimal, very minimal. (-_-)
Then, again, it would also be nice if conditions in wvw were serious problems for other professions. In PvE, conditions inflicted can last a long time but Necromancer conditions are relatively short-lived.
Comments?
So essentially zombify instead of fear? The concept sounds awesome and would be a lot of fun.
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